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Post by tehlung on Mar 13, 2004 16:50:45 GMT
i rate necros something like this
1. sinister 2. rey/peblo 4. me
these spots i see as very very close. the main reason i think i'm grouped with these guys is cause i took(wasted?) the time to do a huge setup for an exp run. given the setup i had, i'm sure any of those three would smoke my numbers just as surely as they would smoke any numbers i could put up now.
great call on rey's necros btw, i'd forgotten about him. does he still play?
right behind us 4, i think there's a small gap then you have(in no particular order) most of the people i listed in my previous necro post.
fish on
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Post by sinister on Mar 14, 2004 2:22:40 GMT
Lunger is so full of $hit. He is the king and he knows it!!!
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Post by tehlung on Mar 16, 2004 15:28:51 GMT
hah i'm real good. all this massive exp and down coins too rawr
Name : luh huh huck Total XP : 98321 Time : 59 Mins
Name Lvl HP SP Line XP Share XP
Leader Lunger 19 138 185 ON 100% 98321
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Post by CalviN on Mar 16, 2004 16:11:39 GMT
Teh Lungar is Win!!!
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Post by tehlung on Mar 29, 2004 17:40:26 GMT
we did a 2 fighter 2 pally party yesterday. ~540k in hour #1 if i recall correctly, without any 20k+ npc's that i know of. dwarf pally tank 95 ls and osword helf pally 50+ 2hs and elvie(cures/smites/harms) orc? fighter 95+ 2ha and crescent(eq) orc piggy dualing cblade/orb 95+ 2weapon (eq) after all that, i'm starting to think that the best basher hands down on aa will be a helf paladin for versatility. cure owns, smite owns, harm owns. course, this brings up the "wah pally needs smokes/meds to be effective" argument, but with two fighters on eq, he didn't need any carry capacity. we cleared sati/razar/cwarrior/phantom in about 20 seconds one trip. zackwell bit the bullet a few times in about 4-5 rounds
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Post by CalviN on Mar 29, 2004 19:25:26 GMT
Operative words.... "with 2 fighters on eq"... *grin* So basically, a helf pally's the best possible 3rd basher slot filler? *duck*
I dunno about being the "hands down best basher", but helf pally is pretty impressive, especially with elvie and high 2hs skill. And you also kinda have to take into consideration the whole align thing. Most players aren't as used to alignment issues are you are, and they'd probably end up getting him nasty/evil a few times, which basically turns him into a helf adventurer. *peer*
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Post by tehlung on Mar 29, 2004 20:29:21 GMT
well, seeing as how noone plays pallies, i couldn't get two dwarf pallies to bash to carry stuff.
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Post by Aurac on Mar 29, 2004 21:10:40 GMT
Teacheth thy humble servant, oh Lord teh Lungar.
--Sir Aurac
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Post by angelou on Mar 31, 2004 20:16:38 GMT
The best one class party, by far, is ranger. Here are my factors:
- Two-Handed Axe - Longsword - Strike - NPC Dexterity = NPC Dexterity – 1 - Four Level 14 Taggers. - No alignment issues.
TANK: Orc Ranger w/ wolf. BASH: Human Ranger w/ wolf & Boomerang. BASH: Helf Ranger w/ wolf & Boola. BASH: Dwarf Ranger w/ wolf & packmule duties.
I don’t bank that you can lower dexterity by 2 if you add in barbed darts because the time wasted during looting adds up. I’d even go so far as prepping 2 bottle of medicine per basher, while the tank is in route to his/her purging session. That’s 6 bottles of medicine which can be made efficiently in the 60-90s allotted for purges. Keeping the wolves feed is no problem because they can just massacre the Tundra, Cavern, or Portal. Or, you could buy knuggets and call it a day.
If I had a crew like that, I would throw in a few little add-ins to make things more fun and interesting, but that would be based on the game knowledge of the individuals I’d be working with. Just remember, watch your own wolf, not the tank’s wolf! If your wolf is being attacked, rescue your wolf, then shout to the tank. If you happen to pelt/make, give all the money to the tank so that s/he can pshare the true earnings, you cash cows!
Mine,
Dorian Gray
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Post by CalviN on Mar 31, 2004 22:06:26 GMT
"The best one class party, by far," in your opinion... "is ranger. Here are my factors:" Only one slight problem with that being the "best" possible one class party. I regularly outclaim Chun and his wolf on most of the kills we do. Even when he's using crescent or shadow sword. So if an orc fighter does more damage than an orc ranger and his wolf, how would 4 rangers out-do 4 fighters? *ponder* Granted, the bola thing makes a difference, but fighters can throw bolas too, and find a nice ranger to fix em *peer* Not nearly as efficient, but unless you have 2-3 bolas, even the ranger will have a hard time keeping them going without getting little balls of leather. and as for the twohanded axe thing... um... fighters do more damage with 2ha than rangers, even with strike. Ditto longsword. and fighters know how to use boomerangs and darts too. and we don't have allignment issues either. And anyone can buy tubing from the tinker, drop it off at a fire somewhere, run to drak, buy their 6 bunches of desert herbs, and make their own medicine. 3 bottles per reset. each. plenty of time to do that while tank's getting purged. *grin* And darts and boomers and bolas shouldn't make any difference in your time to get eq. npc dies, basher2 and basher4 all hit get all from corpse alias, then give all dart to basher3 alias, then give all bola to basher3 alias. then put all in sack/pack aliases. 1 2 3 4 1 2 3 4 1 2 3 4, 4 2 if ya do it Machine Style. In my opinion, if you have bashers that can handle doing the dart and bola bit, use em, cuz the -2 dex really does make a difference. Not that I'm saying that a 4 fighter party would be the best, cuz I don't think it would be... but I don't think rangers are either. If you wanna be technical, 4 paladins or 4 necros would freaking own any other all-class party. Not sure which would win, cuz they'd each run out of kills before the mud reset cuz of allignment issues. Probably necros, but who knows. Anyone up for some testing??? *grin*
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Post by Aurac on Mar 31, 2004 22:31:50 GMT
I might be soon! Area's approved!
*calvin calvin* *calvin calvin* *calvin calvin* *calvin calvin* *calvin calvin* *calvin calvin* *calvin calvin* *calvin calvin* *calvin calvin* *calvin calvin* *calvin calvin* *calvin calvin* *calvin calvin* *calvin calvin* *calvin calvin* *calvin calvin* *calvin calvin* *calvin calvin* *calvin calvin* *calvin calvin* *calvin calvin* *calvin calvin* *calvin calvin* *calvin calvin* *calvin calvin* *calvin calvin*
--Aurac
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Post by angelou on Mar 31, 2004 22:52:50 GMT
I agree with almost everything you posted, but the two thing I’m hung up make me lean toward the all rangers over all fighter crew. Alignment is important. Independence is also crucial to keeping things running efficiently. In this regard, fighters and rangers are pretty close.
Two things that make rangers stand out.
DAMAGE CONTROL: Fighters have will, rangers have wolves. Just throw a pregnant dog out there and let her tank a few rounds and all has been made well again. Will is awesome, but efficiency has just been shot to hell. Sure you can throw another fighter at the Chaos Warrior, but he’s not wearing armour.
MOST DAMAGE PER INDIVIDUAL A.K.A CLAIM Tank: Anyone Bash: Orc Fighter Bash: Human Ranger w/ Wolf of Max Development
So, the orc fighter has done the most damage as an individual. But my common sense tells me that if they both have awesome weaponry [with skills to back it up] and the wolf is at its peak, the combination of the wolf + striking ranger has done more damage than the berserking fighter.
I’d like to think that we can, at least, agree that it would be mighty close. While ascertaining that it may not be of high opinion that the ranger and wolf would do more total damage, of course. Now factor in independence, overall efficiency, and damage control. The ranger crew has more money and [in my estimations] kills in less rounds of combat. Hence, more experience points.
Mine,
Dorian Gray
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Post by sinister on Apr 1, 2004 0:03:19 GMT
I've been reading a lot of nonsense on this thread and I'd figure it's time for me to set things straight.
The best party configuration from the point of view of optimization of maximum continuous exp/hr is.
1) Necro 2) Fighter 3) Mage 4) 2nd Mage
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Post by angelou on Apr 1, 2004 0:34:46 GMT
It's all nonsense, except for you post. We had to do something while we waiting for brilliance to grace our presence. Mine, Dorian Gray P.S. I'm sorry if I, personally, took up too much space.
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Post by tehlung on Apr 1, 2004 2:34:39 GMT
all class parties i figure would rank something like this:
1. all necro(if only due to being able to kill evil npcs) 2. all pally(they'll run outta kills in 10 mins) the above two will be far and away above the rest...at least a 100k/hr difference imo 3. all rogue(npc's would start at hurt at worst, sw at best) 4. all mage(all human or orc alteration. 2 tettys/aza/glim) 5. all fighter(due to no spells) 6. all ranger(due to no crazy berserk dmg)
sinister...what about dropping the fighter for another necro? thats additional rots, the rev will do about the damage of a fighter, and the necro's staff damage would be lagniappe. the two mages would keep the undead hasted, of course.
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