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Post by tehlung on Mar 10, 2004 19:19:27 GMT
ok, in an attempt not to fall asleep in psychology today, i was pondering the best possible members of a party. i must say, i intentionally avoided the typical cleric tank + 3 fighter bashers party since that tends to put bashers to sleep if they aren't eq'ing. note 1:all skills assumed to be 90+ in the class's primary/secondary skill. ie: no mage with 95 club. note 2: all members are assumed to be upper tier players. no dotimesers, pillar alts , or incompetant players, etc. party 1. tank: orc rogue rapier or curved 2. eq: orc fighter dualing 3. heals: dwarf cleric club 4. backup eq: dwarf pally ls this party would destroy. the pally/cleric constantly smoking and bound. evil kills, pally harms/smites when he has sps. good kills he cures. good kills cleric wraths or hammers, evil kills he fixes tank. rogue keeps npc's on the ground while the fighter smashes. taking it further you could have either the cleric or pally doing meds for everyone, and then the other staying drunk for extra sp regen. only thing i wasn't sure about was the tank. tempted to replace the rogue with another dwarf pally. thoughts?
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Post by Pillar on Mar 10, 2004 19:29:09 GMT
mother f**ker. anyways, i would keep it as an orc rogue with the tank. the best parties i've ever tanked or bashed for have been for rogues. why? i don't know. maybe i'm just a "lousy pillar alt". rogue parties always seem to move faster.
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Post by IvanHood on Mar 10, 2004 19:56:48 GMT
*tongue* Best parties I have been in was cleric and necro tanks, rogue only as 3rd. (although rogues DO dish out more dmg than rogues) *tongue* *tongue* - besides ANYTHING above 3 ppl in a party is overkill, with a necro 2 is
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Post by CalviN on Mar 10, 2004 20:42:31 GMT
Orc rogue tanking for trips... Ok. The paladin and cleric are basically there cuz rogues by themselves burn potion like crazy, and they can heal the tank. (and the wrath/smite thing too... ) I personally would say skip the cleric, and throw in either a human mage with 90+ staff and hasting like a mofo, while smashing things with a tetsubo or azzy, or an orc ranger that's chucking bolas at everything. And when you bring the ranger/bola combo in, it kinda makes ya wonder if a dwarf pally or dwarf cleric would make the better tank, because the only true advantage a rogue has is trip. Yeah, the initial backstab damage is nice, but on any kill over 4k exp, the fighter's going to outclaim the rogue every time... so it's not really that big of a difference. Cleric's ability to convert sps into hps with fix makes up for the rogue's alert parry bonus, and the pally's turtle and aura do the same, if not better.
I'm kinda torn over the mage vs ranger thing. Having every single humanoid npc on his back for the entire fight is pretty d**n nice. But having the Mageling perma-hasting the orc fighter, while also adding the staff damage he does, is like having another orc fighter for the 5th party member.
*ponder* Ok... so my two dream partys would probably be...
1. tank: dwarf cleric, desty 2. eq: orc fighter, dualing cblade/jdr (fire orb on steading/rune), disarming everything 3. heals: dwarf pally, osword as ls, medicinals for all 4. backup eq: orc ranger, crescent, chuckin bolas
1. tank: dwarf pally, osword as ls 2. eq: orc fighter, dualing cblade/jdr (fire orb on steading/rune), disarming everything 3. heals: orc ranger, crescent, chuckin bolas 4. backup eq: human mageling, tetsubo, hasting orc fighter
Oh, and pillar.... you don't think parties with me tanking with Bismarck moved? or Zordax? or Defarge? or Ivanhood? *sniff* even when we busted 500k/hr for the first few times, or that one night when we got 627k/hr (which was back in the day when almost noone could break the 400k/hr mark, rogue, cleric, necro, or whatever tanking...) Of course, I've never been able to go anywhere near as fast with my rogue as I could with a cleric... so it might just be me. *shrug*
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Post by Pillar on Mar 10, 2004 21:25:54 GMT
ok, so defarge was ok. and so was zordax. but bismarck? *cackle* muwhahaaha..
question about your dwarf pally doing the heals. why not a helf? just a thought.
and about your stupid orc basher. where is the elf? *cry* someday, let's try out your stupid 2w skill against my 100 2hs elf wielding elvie. that's damage, son.
my fav party was still with peblo tanking with a rev and me bashing with des and elvie.
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Post by CalviN on Mar 10, 2004 22:26:26 GMT
Why not a helf pally instead of a dwarf? *think* perhaps the, what, 16 str vs 19 str thing? But, but... helf pally has 1 dex and 1 wis more, wheeeeeee. I mean, helf pallys are ok, and their smites do a little more damage than a dwarf. But most of the damage you're gonna do is just from weapon hits. I'm thinking the +3 str overrules the -1 dex. Fine. When I hit 100 two weapon skill, we can get me cblade/jdr, get elvie for desde, and dotimes 100 assist the tank for an hour, and keep a running total of how many claims each of us gets. I'd be -very- curious how that'd work out. I'd also like to get tanus or machine to test out different 2weap combos the same way, and find out which one does the most overall damage. And throw in a kraky/crescent/shadow sword/tetty/osword versus my cblade/jdr combo while we're at it.
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Post by Navajo on Mar 10, 2004 23:22:47 GMT
I'm not even 1/100th as experienced with the previous posters, but I will throw in my 2 cents anywho.
Tank - Dwarf Paladin (oPa w/ fshield, turtling and maybe dplate.. ie Acumen) Basher 1 (Eq) - Orc Fighter (Cblade/Jdr... ie Calvin) Basher 2 (Heals) - Orc Ranger (Crescent/Bolas... ie Chun) Basher 3 (Backup Eq - Mad Damage) - Human Necro w/ Rev (Wielding Tetty/Tossing Rots - Rev w/ SSM.. ie Peblo)
I'm 100% sure if you put Acumen/Calvin/Chun/Peblo together.. there would be at least 2 new HoH records (unsure if acumen would break drue record for pally or peblo break lung record for necro)
My 2 cents.
Ciao.
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Post by tehlung on Mar 11, 2004 3:04:13 GMT
the eq issue i won't touch cause it'd be the same ideal eq for each class/party. just kidding mr pillar, you'd be in on this how's daddy life btw? i'd forgotten all about bolas. if i had to throw a ranger in, i'd drop the rogue tank for a dwarf pally in a heartbeat(since they depend more on venletta than other classes do whilst tanking). with the right eq, thats ~2 smites per kill at least. one smite from a pally pretty much breaks him even with a fighter as far as dmg per kill. the trouble is what do i drop for the ranger to get in? dropping either cleric/pally makes the other have to use heals 100% of the time, greatly lowering their damage. so i thinkn i'd just stick with the rogue tanking. actually, i'd do something like this: party: 1. tank: orc rogue curved/rapier 2. eq: orc fighter dualling 3. heals/meds: dwarf pally (cure mostly....cheaper. chicker vs crutch principle) 4. backup eq: dwarf pally(smiting) party2: 1. tank: dwarf pally 2. eq: dwarf pally 3. heals/meds: dwarf pally 4. backup eq: dwarf pally nothing could touch this, and with the right people thats 2-5 on the pally exp/hr chart party3:(no defined roles since everyone would tank when things switch to them) 1. lunger 2. sinister 3. peblo 4. blackened/berek/calvinnecro/bloodjinn/pillar/funky the reason i don't throw necros in there, is because the pally damage/cure ability is way too useful. necro bashing for a pally will have alignment last maybe 15 mins and the pally will get smashed rescuing him everytime he rots to save alignment and something switches. pally bashing for necro lasts about an hour and a half if they start saintly and pleave for good kills. potentially it could work, but its so much of a pita that i don't think its really worth it. drue and i did do 600+/hr one night as necro tank/pally bash. though the pstat was wack since he was pleaving/rejoining so much. in all of these parties its assumed that everyone cept fighters will be constnatly smoking pipes and bound. everyone cept the binder will be drunked. fighter could smoke cigars/chew gum if he needed sps for disarm. though with these parties disarm would be irrelevant since combat would last 10 rounds max on the hardest of kills.
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Post by Navajo on Mar 11, 2004 4:09:39 GMT
Has anyone done a quad-fighter party? I know I've seen 2 of them together, but wouldn't the sheer damage be intense. Add in the factor that you have no alignment issues, also that each of them has the same tanking ability.. I can just see it, but I've never seen numbers so I don't know.
Navajo
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Post by Peblo on Mar 11, 2004 8:09:11 GMT
*shivers and wet his pants from all this exciting reading and dreams away*
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Post by The Abyss on Mar 11, 2004 9:43:16 GMT
I wanna try the pally party...someone give me a time and place and I'll try and be there Wonder would the 3/4 pallys out do the 3/4 fighters? I'd say the pallys would smoke em easily and come up with lotsa more cash but i havn't played in sooo long that i'm prolly wrong.
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Post by IvanHood on Mar 11, 2004 11:34:44 GMT
With to many paladins, you'd just run out of bad kills to fast...
As for chicker vs crutch... I'd always prefer to drink the crutch.... And having a paladin cure.
And seeing how parties normally go on aa, its 1 tank (mostly yourself), 2 bashers with 50-70 skills, only doing dotimes 100 assist to fight (no strike, no trip, no cure, no nothing), and if you are lucky, they'll pick up eq, and you'll only have to spank them twice for them to sell.
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Post by Peblo on Mar 11, 2004 13:16:16 GMT
then u can take out 1 of those pallies and put in a fighter, cleric, rogue or ranger.... and u'll be able to be busy and enter the areas that have "nice" npcs blocking the entrance
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Post by Peblo on Mar 11, 2004 13:19:48 GMT
now... all figher party and all pally parties have been thought of... but what ya think of all ranger with big wolves *drool* that should kick ass...
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Post by CalviN on Mar 11, 2004 16:16:36 GMT
*ponder* Has anyone tried a quad-fighter party before?? *tthink* Only about 2-3 times a week. Whenever I don't have Chun or a mageling around, I'm usually in a 3-4 fighter party with me tankin. I don't push with Calvin though. Most I think I've ever gotten tanking with calvin is an all fighter party is about 450-500k/hr. I tend to be a bit of a wimp, so I lose out on a lot of potential exp... stuff like Razar, cwarrior, evil wizard/overlord, blor... basically anything that has the ability to take me from like 80-90 hps to dead in one shot, I tend to avoid. That whole berserk defense thing can hurt sometimes. I'd totally be up for a massive 4-dwarf pally party. I've got over 90 ls and pa with my dwarf pally Palpatine... *grin* And I'd love to try the 4necro party too... *drool* THAT would be sickness. My only question would be how the hell we'd all manage to stay evil. I'm thinking it would be mad carnage for 15-20 minutes, 10 minutes waiting for good alligned things to reset, another 15-20, then another 10 minutes twiddling... We'd have to have Lunger set up one of his Exp run routes... I'm sure the party exp would be well over 1mill exp/hr.... *grin* 1.2 mill an hour, 300k/hr each party member.... now THAT would be sick. An all ranger party could have some serious potential. Imagine Rhynst tanking, Chun and... hmm... who are two other high end rangers. *ponder* Anyways... 2 other good rangers bashing, 2 of em doing eq, one on heals... and you could have it set up so that everyone has the other's wolves nicked like they're party members, and just have the wolves rescue, so they end up doing the majority of the tanking. When one gets to hurt, one of the other rangers rescues, and has his wolf rescue. I mean, 4 enormous wolves splitting the tanking, with 4 rangers using crescents. *drool* Not to mention collecting about 5 or 6 bolas and boomers before the party. Definite potential for sickness. Now ya just gotta fill spots 3 and 4 with good rangers!!! (I know Doli has shit skills, think his highest is like 70 club. So I don't qualify for this one. *sniff* )
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