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Post by The Abyss on Jan 24, 2003 10:02:15 GMT
I read somewhere that with poisoned throwing knifes that the poison damage hits the npc all in one round, rather than poisoning it over time. Could be the same for snake staff bite but who knows.
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Post by Peblo on Jan 24, 2003 11:02:25 GMT
well.. the poison in the knife wear off.. the snake staff produce poison on random blows... so i don't know either
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Post by Pillar on Jan 27, 2003 17:35:28 GMT
rev of restful, wielding grd and snicker...
tried that combo last night and had one of my most productive necro runs.
p.
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Post by Pillar on Jan 27, 2003 17:56:32 GMT
ok, so i was really bored at work today so i went back to ionstar's page and checked out all the weapons that had spl parry on them and might check them out on a rev sometime, dualed with something else. if ny of you have tried these, lemme know how they worked so i can save myself some headaches if they are pieces of schpoo. the weapon's difficulty is in parentheses:
01. malign pikestaff (ex) 02. diamond pommel sword (mod) 03. longsword (mod) 04. nice longsword (mod) 05. polished longsword (mod) 06. replica of the pendragon (mod) 07. vicious longsword (mod) 08. jagged longsword (very) 09. rune sword (very) 10. ex rune (very) 11. all the high end ls's (starblade, bred, etc) 12. all rapiers (blah - i'm not writing all those) 13. sai (some) 14. short staff (mod) 15. white iron stick (mod) 16. katana (very) 17. quaker trident (mod) 18. quality shortsword (mod - from marika) 19. wolfblade (very)
just an idea i guess to see how well these weapons would work on a rev. i'll try some of them out and see how they work. toodles.
p.
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Post by Pillar on Jan 28, 2003 14:44:41 GMT
last night as p2, i tried 4 different weps from the list above. here they are and my findings:
polished ls: not enough damage, didn't parry well longsword: not enoug damage, didn't parry well white iron stick: very nice damage (hammered a lot), parried comparable to a flinty quality ssword: decent damage (skewer about every 5 hits), parried comparable to a flinty
i very much liked the white iron on the rev. oh, and if you haven't put a snicker on as the second weapon, i suggest it to anyone. it does awesome damage, imo.
p.
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Post by Peblo on Feb 3, 2003 8:42:30 GMT
i tested a new combo that i haven't heard of and a fellow necro also thought it was quite nice.. though the parry sucks, but the dmg is good. So imo recommended to parties and "tankin" necro (lifestealin, usin heals bashin rev)
torches
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Post by Peblo on Feb 7, 2003 13:05:35 GMT
another good combo that vivi showed me is:
sai + weeding hook
btw.
Rondel dagger: Mod. (or some, can't remember(at work)) skill, Average dmg, Fine parry Gemmed rondel dagger: Difficult, Average dmg, Splendid parry
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Post by berek on Feb 11, 2003 7:42:28 GMT
Ok, here's my take on both necro weapons and the undead(revenant) weapons.
For a necro, as it has been stated, staff, staff, staff.
Now for undead weapons, I have put a hell of a lot of time into testing these(hehe, sai came from btw), here is what i have found.
there are 2 ways to think of how to think of equipting your undead...parry with good carnage or just straight carnage. Now with a good parry primary, the kill will take a bit longer to kill but will save you some on the salves that you can use to rot and lifesteal straight carnage will make use the preserve a bit more. Now that 2 arrows have been fixed, I have yet to find a combo that dealt enough damage to ofset the loss of parry. If you find one, I would love to hear it.
That said, parry with carnage has these weapons: cblade gilian jdr sai
cblade is strange, I have had great successs and bad success with it, dont ask me why.
Gilian parry's great but seems underpowered
Jdr a great weapon easy to get and basically the standard
Sai--This is my choice. Great parry, great power, not too difficult so undead deals out good damage. if i cant find one, i tend to grab a jdr just cuz it does so well.
secondary arrow always work well, some of the weapons in arcadia work well, just find one that is easy, try it and stick with it or move on
Really, learning to play the race has far more to do with necros then the weapons u use as long as it is a good combo. There is only small differences since undead are maxed in their stats.
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Post by Peblo on Feb 11, 2003 12:09:13 GMT
i still stand hard on usin vfr instead of jdr... easier to dual with = more dmg dealed out but u said a good thing... know the race u play and what style to apply to it.. orc/dwarf = tank for undead works great elf/helf = have undead tank and rot like a mad cow human = u can go either way my 2 cents
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Post by sinister on Feb 17, 2003 6:26:04 GMT
Orc Necro:
Or you can go my way, Tank and rot like a madman through in combat empowers ;D
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Post by Aladdin on Mar 21, 2003 13:51:35 GMT
ur just dirty.
did u use hungas/arrows in your power-run?
Aladdin, who doesn't have enough $$ for a power-run
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Poser
Newbie
Rabid Fuzzy
Posts: 2
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Post by Poser on May 6, 2003 19:27:41 GMT
Basic idea of revenant weapon selection.
Consider his right hand has 75 in all skills, his left has 25 Based on this...you want a diff-mod diff,very diff. NO EX diff or ex skilled right hand weapons left hand you want easy or less
Now the lighter the better...your rev can carry more trash and such.
So think nothing over 3 bottles in right and 1 bottle in left
IF you can get a gta/spl or better parry right hand weapon...do so. (Stone Cutter Sword is gta damage...but only fine parry...think slaughter...) However it weights like 4-5 bottles I always had decent success with vorpal blade/wood axe(hobbit axe, gta damage, easy diff) However Sinny's way of using a crush/pierce type weapon is genius. SOme shit will fal VERY fast, and everything will fall fast. Unlike fighting an NPC with 2 piercy/slashy type weapons and its defense is best against pierce/slash. Kinda like YOu don't want 4 people trying to crush Pknight. His armour owns against crush. Take a month to kill him. Even with a crushing weapon, if you just type attack chop while fighting him, he will go down at least 33% quicker... Armour is never taken into consideration when people look at weapon choices...but I think it should be.
Now..with that being said.
Think slash/pierce in one hand, and crush in the other.
Kinda the reason arrow/cane was one of the main combo's used by one of the top effy players ever. "Balanced damage for a balance enemy."
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Post by sinister on May 7, 2003 4:02:17 GMT
Uhh yes.... that was exactly what i was thinking.
Huh-Hah, you've found me out.
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Post by Machine on May 8, 2003 1:16:16 GMT
*xlaugh* That's like giving a 100 page thesis on why spaghetti is your favorite food. While, all of your content might've held truth in general, it held no truth in Sinister's case All in all, every single revenant combo that works, will do close enough to the same damage. sai/stick, sai/arrow, arrow/arrow, osabre/snicker, katana/snicker, grd/stick, vfr/stick, jdr/stick, cane/stick, cane/cane, yadda yadda yadda. It's all so close to being the same damage, it's grotesque. Take a second to think about it. Sinister is an effichar. So he tries to get a revenant asap and commence with the slaying. Would you take the time to kill for a sai, just to end up doing damn near the same damage, as opposed to arrow/arrow, all while trying to keep a 300k/hr lifetime experience average up to par? No. It does decent damage and it's obtainable within 5 seconds. Hehe.
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Post by sinister on May 8, 2003 2:47:27 GMT
Please please, 300k/hr lifetime is a bit much, even for me. I'm no Caesar.
Machine is right, except that dual arrows and dual canes suck imo.
For me, how good a combo does is based entirely on how they do against one monster.
Of course, I say stuff like the above to get people all weirded out trying to find out which monster.
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