Special Weapons:
All of these provide [Extra attacks when dual-wielded]
Knife: Assassin's Dagger
Curved Blade: Assassin's Blade
Spear: Savage Half-spears
Shortsword: Butterfly Swords
Axe: Butterfly Axe
Club: a Well-Balanced battlehammer (Dwarf Only)
These provide Extra Attacks under certain circumstances:
Shortsword: Blackened Gladius
when wielding in the off-hand, it gives itself extra attacks.
These provide Extra Attacks under certain circumstances:
Axe: Hooked Axe
Wielding in the primary hand, it gives your off-hand extra attacks.
These provide Extra Attacks under certain circumstances:
Shield: Spike Shield
Random chance to attack with shield
These provide Bonus Defense:
Shield: Shield of Gralain (Dwarf only)
These weapons have [Increased chance to hit]
Club: Mace of Crushing (Cleric Only)
Club: Hammer of Gralain (Dwarf Only)
These weapons have [Magical Damage]
Exotic: an Elemental Orb
Marksmanship: Crossbow
This weapon is stronger based on your level:
Chance to frighten opponents, they lose an attack.
Flail: Dire Flail
Chance for knockdown
Flail: Flail of Ancient Demolition
Special Attacks
After attacking they charge up, use ability to unleash power.
Club: Krakadoom "Wave hammer at"
2H Axe: Rakar, Mattock of the Giants "Ravage"
These weapons give a chance for Bonus Damage:
Shortsword: Serrated Shortswords (Rips into enemy randomly)
Longsword: Outstanding Sword (Causes enemy to stumble)
These weapons provide Increased Parrying and Riposte:
Curved Blade: Sharpened keen steel scimitars
Longsword: Steel Backsword
Weapons that give no bonus, but are above average:
THRAXI WEAPONS
People need to use these, they almost all have Greater Than Average damage, AND High Weight, which means they hit hard as hell. Most also have high parry for the weapon-type. Many are also permanently poison-laced, so you get bonus damage on every enemy from the poison.
Here's the best link possible on Thraxi Weapons:
sites.google.com/site/cosmofanguish/Home/weapons/thraxiThere are many more, if anyone else would like to add.