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Post by sirree on Jul 17, 2003 5:00:13 GMT
'help newstuff' lists 'the Windom Battlefield' as being open to visitors. Where is it, exactly?
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Post by Pillar on Jul 17, 2003 13:38:03 GMT
it is a hair northwest of the entrance to fort vaughn. dirs from x: (i think!)
20n8wsws2wn
somewhere around there is an entrance to it, a direction ne or nw. as far as i know, there are two kills in the area: jack, the caretaker. he has a dagger and some boots. in one of the corners (the whole area is less than 10 rooms), search the dirt or something and an undead knight will pop up. he has an old rusted two handed sword. it's about the same eval as stone-cutter sword from giant's conference.
this info *should* help. i remember when i was testing it on tmud for it's creator. he was trying to figure a way to have a boot knife, kinda like the one from arehtama from edf. he scrapped the idea because he couldn't get the code to work.. if i remember correctly.
p.
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Post by Aurac on Apr 8, 2004 13:05:39 GMT
Umm...tell him/her to use Sharrow's boot as an example? Or Arehtama's. I'm sure it can be added to the existing area.
--Aurac
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Post by Pillar on Apr 8, 2004 13:28:17 GMT
i don't think he cares anymore.
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Post by The Abyss on Apr 8, 2004 13:39:42 GMT
Ah Exe's area... He use to bash for Therapy a fair bit.
I always go visit there and kill them 2 npcs.
how much damage does the dagger do again? 20HP or so?
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Post by Aurac on Apr 8, 2004 14:06:36 GMT
Oh, it's Exe's? I'll look into helping him if he wants.
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Post by Pillar on Apr 8, 2004 14:15:18 GMT
bro, that was three years ago that i tested that on tmud. i don't think he really cares anymore..
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Post by Aurac on Apr 8, 2004 14:29:07 GMT
I know. =) Doesn't hurt to ask him if he wants to. It's fairly simple. I'm helping him with some other code anyway.
--Aurac
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Post by Pillar on Apr 8, 2004 14:37:02 GMT
help him code the ability for rogues to steal ranger schit.
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Post by Aurac on Apr 8, 2004 15:02:21 GMT
Hmm? What things can't be stolen off of a ranger?
--Aurac
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Post by FenrilPolar on Apr 8, 2004 16:52:13 GMT
I think he means ranger made stuff, but I don't know what can/can't be stolen (I never had a rogue up to stealing level... I always tried to max combat abilities first, and just got bored).
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Post by Pillar on Apr 8, 2004 17:52:45 GMT
i'm pretty positive about this list:
can't steal: any ranger made sacks, packs, etc ranger-carved meat ogre/troll scalps
can steal: sinew
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ExE
Bonebreaker
Posts: 63
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Post by ExE on Jul 8, 2004 20:39:01 GMT
You guys actually discussed my area? I figured nobody bothered with it at all except to claim it.
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Post by CalviN on Jul 8, 2004 21:39:31 GMT
Actually.... several tanks I bash for kill the npcs in there quite regularly. You're gonna be the next Dawg!!!
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Post by Armageddon on Jul 10, 2004 3:03:22 GMT
god.. you all suck..
copy/paste: (goto Windom Battlefield, goto where you find this description. The rocky ground slopes up sharply to the east here. The slope is dotted with very large weatherbeaten rocks. Some wind-whipped grasses grow at the base of the rocks, but for the most part the ground is bare and rocky. Some of the soil at the base of the rocks looks like it is looser than the rest. > search soil, Then touch Diary, go to monument and read plaque, find sword driven into the ground, read plaque, plaques everywhere, search all the rooms, you can find stuff search rubble, call the undead knight,
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