|
Post by Sarc2 on May 1, 2003 2:40:59 GMT
Was just wondering if anyone has tested the changes to will and disarm yet: i.e. whether the will messages have any meaning beyond a standard warning & what the factors affecting u/a disarming are (other than your dex, such as your brawl lvl, u/a skill, etc.). Sarc (who can't log in )
|
|
|
Post by Machine on May 1, 2003 7:55:32 GMT
When'd that shit get changed? I've been busy with my tankalt, so I haven't been playing Machine to notice a change...
|
|
|
Post by Machine on May 1, 2003 8:12:45 GMT
> w Southern edge of Burnham Wood (n,e,w) A messenger. > kill human You pelted Messenger's body with a series of quick jabs. > disarm You pelted Messenger's leg with a series of quick jabs. HP: 173 SP: 138 Messenger pierced your body keenly. The messenger says: Oh sure... Kill the messenger! You kick a messenger's a large knife (wielded in right hand), causing him to lose his grip on it. > lo You missed. HP: 166 SP: 128 Messenger pounded your arm heartlessly. This messenger is a member of the King's army, commanded by one of the thanes. The messenger wears a light leather armour and is armed with a knife. He is in good shape. Opponent is carrying: A hard leather armour (worn). A large knife.
> Southwestern corner of Burnham Wood (n,s,e) An enormous docile wolf. A messenger. A guard. > kill human 2 r You beat Guard's leg soundly. > You fail to disarm a guard, completely opening your defenses to attack! HP: 46 SP: 120 Guard cleaved your body into hash. > You look for an opening. You missed. You are now hunted by Guard. Outside Burnham Wood (s,n) You run away in a panic! r You fail to disarm a guard, but manage to get your defenses back up in time to avoid a vicious blow.
sc Machine the betrayer of the Scythe (evil) <Not whole.>
Str: 18 (18) Race : Orc (male) Exp : 50,095,974 Dex: 16 (16) Class: Fighter (19) Money: 15,585 coins Int: 12 (12) Guild: none Bank : 3,075,000 coins Con: 17 (17) Age : 41 d 11 h 30 m 16 s Wis: 12 (12) Language: Common language
Hits : 50 (178) Defend : Berserk You are: Sober Sps : 111 (138) Aiming at: Random You are: Unpoisoned Wimpy: 53 hits Attack : Random You are: Hungry Hunted by: Guard > will Sheer will power allows you to keep going despite your wounds! > sc Machine the betrayer of the Scythe (evil) <Not whole.>
Str: 18 (18) Race : Orc (male) Exp : 50,095,974 Dex: 16 (16) Class: Fighter (19) Money: 15,585 coins Int: 12 (12) Guild: none Bank : 3,075,000 coins Con: 17 (17) Age : 41 d 11 h 30 m 20 s Wis: 12 (12) Language: Common language
Hits : 161 (178) Defend : Berserk You are: Sober Sps : 0 (138) Aiming at: Random You are: Unpoisoned Wimpy: 53 hits Attack : Random You are: Hungry Hunted by: Guard
Darkness begins to creep in at the edges of your vision. (5 rounds, or 10 seconds, later...) Pain and fatigue overtake you as your will power is exhausted! HP: 69 SP: 6
So... in conclusion, unarmed disarming is crap and works only on lower leveled NPCs. Will is the same it seems, but now you've got a 10 second warning as to when your will is going to end.
|
|
|
Post by sarc on May 1, 2003 15:40:16 GMT
What are your ua skill and brawl at? I tried with a mid-level fighter (w/14 dex, 1 ua, no brawl) and all I could disarm was basic axe/knife wielding orcs. Seeing as how disarm normally depends on weapon, i'm thinking it's only brawl that matters.. Have you got all the different will messages yet? Adinos mentioned that the will messages won't always appear which makes me think that mebbe some of them also occur at different times (think one of mine appeared -just- before it ran out). Sarc btw the changes happened two days ago
|
|
|
Post by Machine on May 1, 2003 22:32:34 GMT
Umm.. I've got 100 unarmed and 10 brawling. I only used will once. I'm also a L19 maxxed orc fighter... 18 str, 16 dex.
|
|
|
Post by Will King on May 6, 2003 9:14:20 GMT
Will-
Proper usage.
This is a solo/tanking fighter method.
Attack enemy. Wait till you have very few hp. Or depending on your race, a bigger gap in max hp to your current hp than your FULL sps. Every single sp turns into an hp if you have room. From this point on its all about your connection. If you have a slow connection or are experienceing a lot of lag DO NOT TRY THIS!
Use murkies/healing elixirs or what not to heal your hps ONLY HPS ONLY HPS ONLY get that? While on will. Depending on your int/wis will lasts a different amount of time. I think it might be something like 1 second per sp used. Anywho...when I tank as a fighter I use will when I need it on big npc's. Like Zorgon for instance. Now I will stay in the room when will goes out. It ALWAYS ends at the same part of the round. The End of one round and beginning of next. This means when will runs out you have a full 2 seconds to use those so far unused food/drink items. I find that 3 kniggets and 2 chickers will put me back to about 140/140 Notice what just happened. You used all your sps at 1 time. To fill your hps. Kept fighting will ran out so you ate/drank really fast and kept going. Now you have 140 hps + 140 hps to use.
The problem lies in this. It's really very UNSAFE to run around using will ALL the time. So you need to make a rule for yourself. Like nothing smaller than a 6k kill. The efficiency here is quite low however. Unless you can/do carry MAINLY healing potions. So that you never have to eat/drink unless you just came off will. Smoking/gumming is also a good idea...however lots of prospective hps get lost when you smoke/chew with full sps. I have found that I am never low on sps when tanking as a fighter and almost always have enough to disarm/outflank and such.
So I am adding this to the same method. Use a defense such as block/parry/riposte ONLY while the npc you are attacking is wielding his/her weapon. Unless it's just a sicko npc like Zeb. Most npc's I have been fighting I can take very little damage with a decent parry weapon and riposte, then if I can disarm them, or my basher trips them, I immediatley switch over to berserk until the situation changes.
Difference is like this. Same NPC, Same Fight. One "bludgeon" hit on my body while riposting does like 11-15 damage. While in berserk they do like 15-22. So I am finding that I do pretty decent switching back and forth from riposte to berserk.
I am predicting a late year fighter/rogue team with the fighter tanking and the rogue smoking/medding both, the fighter on heals, the rogue on eq...or mungas would be nice...
I predict these 2 can pull 1mil exp in under 2 hours. Fighter will be human or Elven and Rogue will be elven if fighter is human or orcish if fighter is elven. Need to suit each others weaknesses.
|
|
|
Post by CalviN on May 6, 2003 14:31:25 GMT
Cute way to use will. Just about the best method I've heard of for it. But... I don't see myself using will except for emergency situations (aka, door resets, tank dies or goes ld, all of a sudden Blor starts beating me down, and I need time to open the door...) I can see using that method on smaller kills that don't make you go through pots like mad. (Wigwog, hermit, riog, etc) But Zorgon? The risk of hitting that wonderful 1hp and getting those annoying little lag pockets, that seem to always come up at the worst times, just isn't worth it. (esp. when you have 60mill exp...) I mean, when an npc is capable of doing 30 hps+ damage in one round, why would you purposely drop yourself to 1hp? If you get the slightest bit of lag, you're toast. Even getting in one knigget or chicker might not save your butt if their next round is a massacre. And I like your idea of tanking with a fighter... but if you've got a rogue and fighter partying, why in God's name would you have the fighter tank? *tthink* Rogues have that nice little alert bonus to parry and riposte. Why waste that? Having the fighter tank for a rogue or cleric (besides the novelty of it, and being able to say you can tank -almost- as good as a nekkid rogue with a jdr and sai... or a cleric with a shield) makes zero sense. What's the bonus of the fighter tanking? He has more con than the rogue? Um... he'll need it to eat all the extra heals from the damage he takes above and beyond what a rogue would. He certainly doesn't have more dex (unless you're talking orc rogue bashing, elf fighter tanking.... which is just.... silly). The rogue can trip stuff and backstab? Oh wait... he'd still do that tanking. *ponder* You have me at a loss here... Now... if you're talking a fighter/fighter party... you're getting somewhere. If you factor out heal cost and don't worry about the money, a fighter duo party can make exp faster than just about anything (cept a necro/haste mage or necro/fighter). You have both of you using berserk (except -maybe- in the situation you described, but I'd say only use riposte in situations where you have 3-4 npcs pounding on you... aka Optio or the Cold hand boyz). Taking in damage is fine if you're dishing it out at the same rate... but sacrificing the damage factor of berserk to save a few hps? A good fighter/fighter combo (both berserk) can deal out damage faster than any rogue/fighter or cleric/fighter combo. So if you're talking about a 1mill party in 2 hours, or 500k/hour party... that might do it. I know I tanked a party with Machine bashing with a Crescent, tanking with Bismarck (dwarf cleric), and we pulled down just under 400k/hour. Of course, I was rusty as hell, and didn't really plan things out. So I'm sure we could do a heck of a lot more if we gave it a few practice runs. Oh, and you mentioned mungas at the end there. Now that's a whole different ballgame. You factor munga damage in, and the sky's the limit. I mean, with a hasted kraky and a pile of mungas, I was able to pull down 750k in an hour, with just my damage. If you're talking 1mill party in 2 hours, and mungas are allowed.... hehehe... me and machine could do that tonight, with a nap in the middle. Ok, last thing. Races. *think* Elven fighter I can see using, for the 19 str and the 17 dex with elvie... but 14 con? *tthink* Kind of a bad thing if you're the tank, doncha think? And why human, and not orc?? You think 1 less dex and 1 less con is a -good- thing?? Especially if you're talking about tanking? Those 2 ints and 1 wis are REALLY going to boost your fighting abilities!! They totally make up for -1dex -1con... Oh yeah!! "Need to suit each others weaknesses." *tthink* Why not go orc fighter orc rogue, so you don't HAVE any weaknesses. --CalviN and HobbEs (Rookie Basher) p.s. Oh, and just in case you're curious... I used to tank all the time with Calvin, back in the day when I was still going for 1600. Me and another fighter used to pull down 250-300k/hour with no problem... so I do have some slight idea wtf I'm talking about when it comes to fighter/fighter parties... (and yes, I -ALWAYS- used berserk)
|
|
|
Post by sinister on May 6, 2003 15:05:17 GMT
Hey don't knock the Necro/Cleric either. A Kraky wielding cleric smoking, drinking...etc and fixing an empowering sini...err necro looks good on paper too.
|
|
|
Post by CalviN on May 6, 2003 15:20:32 GMT
True, true... Bizzy's got 99 club... wanna try it sometime?
|
|
Poser
Newbie
Rabid Fuzzy
Posts: 2
|
Post by Poser on May 6, 2003 19:11:21 GMT
I like to tank cause I think bashing is boring. And I tank with a fighter cause I suck at all the other classes. And I am not THAT unefficient. Preferrably its a 2 fighter party...just thinking of using other class abilities to aid. Really the only reason for me to tank as a fighter is because #1 I hate bashing. #2 if I dont feel like tanking I hate looking for a tank I can put up with during any of the random 24 hours I might log in.
|
|