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Post by Notanalt on May 9, 2003 0:40:16 GMT
With Levek getting 310k a few days ago, I've been encouraged to try and get on the exp/hr HoH list for rangers. I've posted trying to figure out how he did it but here are my thoughts on how a high exp/hr could be obtained.
Pelt for approx 15+ hours, putting pelts into a few different shelters. A few people have noticed a bug that when a shelter gets shoved with too many items it will disappear making everything inside disappear as well. Incidentally this happened to me 12 hours into attempting this once already, taking about 800 pelts with it *grumble*
Then spend about 3/4 hours making medicine and stuff another shelter with that.
For the final hour, use all the medicine to gain experience killing and then make mad pouches (best for experience I believe) for the last 10 minutes or so.
2000 pelts should be about 400k experience, and hopefuly should be attainable in a reboot.
As an aside I had 60 2ha and used Crescent and had Star Armour and made 125k using just medicine, so with a higher 2ha and a better wolf (I used Winter just because I was lazy) a ranger should be able to bring in more then that and combined with the pelts you'd think could make decent experience/hour.
What do you think? Any additions to that?
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Post by Machine on May 9, 2003 4:58:06 GMT
That's quite a lot different then I imagined a ranger's HOH attempt at xp/hr. If your math is right, that's pretty scary and funny. I'm just a stupid boy, and all, cuz I like violence and getting dirty, so naturally, I always imagined a ranger's exp/hr run something like this...
Make yourself 200? medicines. Stock pile 250+ hunga-mungas. Grab yourself MBA or GMA. Stock pile 100+ dark red potions. Then, grab your axe, some medicines, and some mungas. Have a friend carrying some medicines and mungas, to pass to you when you need them. Have a mage friend use those dark reds to keep you hasted with.
No offense to rangers, but it makes me laugh really hard to think that the ranger's alcove of exp/hr is to judge which ranger can kill the most fuzzies and stash their pelts.
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Post by Notanalt on May 9, 2003 5:04:54 GMT
Well one of the problems is that not everyone has played this game since 1992 and has a lot of friends to haste them, pass them stuff, make them stuff etc.
Sadly, I have to do my run solo.
I would guess the benefit to doing the run my way would be not having to spend 300/400k to do it. I'd really like to see someone pull a nice bug run with a ranger though, since I really think that it hasn't been done yet.
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Post by sinister on May 9, 2003 14:46:24 GMT
What Machine really meant to say was:
That's quite a lot different then I imagined <ANY CLASS'> HOH attempt at xp/hr.
Cause we all know the formula for a super hoh run for any class is:
Stock pile 250+ hunga-mungas. Grab yourself <BEST WEAPON FOR CLASS> Stock pile 100+ dark red potions. Then, grab your <WEAPON>, some <HEALS>, and some mungas. Have a friend carrying some <HEALS> and mungas, to pass to you when you need them. Have a mage friend use those dark reds to keep you hasted with.
Yep time for some changes to how hoh does the score calculation. (fat chance)
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Post by Notanalt on May 9, 2003 15:19:45 GMT
Oh.
Well I'll give this a go in a couple weeks when my wife is gone to see her sister and we'll see what happens. I'm not one to fit into the box I guess.
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Post by The Abyss on May 9, 2003 17:21:59 GMT
If i get a chance tomorrow (saturday), i'll try a ranger run for the craic:) no help either and see what i get. will prolly be lousy as i havnt played rangers for a long time!
Insomnia is me ranger, i think...
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Post by killcrazy on May 10, 2003 9:52:34 GMT
I've never tried a proper exp run before... but doesn't HoH work on party exp, not total exp made in that hour?
'cause if it does, you might run into some trouble: Name : Test Total XP : 0 Time : 0 Mins
Name Lvl HP SP Line XP Share XP
Leader Theworm 19 178 162 ON 100% 0 > make sack You skillfully make a fine fur sack. > ps Name : Test Total XP : 0 Time : 0 Mins
Name Lvl HP SP Line XP Share XP
Leader Theworm 19 178 162 ON 100% 0
It's a nice idea though. Also remember, that sixty people can get the job done sixty times faster. A group of rangers pelting in different areas across the map could be interesting. (And you'd finish the run while still awake. Hee.)
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Post by sinister on May 10, 2003 15:22:35 GMT
Well, I suppose you _are_ right, because it doesn't work like that.
Its based on total exp per session. Thus the term top <class> Experience earning session. Not party session. It would be kind of silly if you accidently dismissed yourself from your party and lose all that hard work. Since parties can be artificially adjusted to begin and end when you want while still logged in.
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Post by Machine on May 10, 2003 17:49:02 GMT
also, alot of ppl when making an xp run make a party to make sure they're going at a good enough pace. someone will be 30 minutes into their run and see 100k xp in party stats and think "crap, I'm never gonna make it", but at the end of the party, let's say you end up with 210k xp. you also hafta calculate combat xp into that, because party exp is purely xp for the kill, it doesn't add the xp you get for the melee damage you do, so for a fighter it's monumental.
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Post by CalviN on May 12, 2003 13:48:58 GMT
Or, to put that in English... *duck machine* Say your pstat says you got 100,000 exp in 1 hour 0 minutes. So you go linkdead to reset the timer and log the party like a good boy. When you run to the HOH to check your actual score, you see to your amazement, that the actual exp/hour rate is 112,454 exp in 1 hour 0 minutes. The 12,454 is exp earned from doing damage to the NPCs you're whacking. Every time you do a hit for a certain amount of damage, you get an equivilent amount of exp. So if you do a cheesy exp/hour run as an adventurer, and just party with a necro, doing very little damage, you might get that 100k/hour rate, with say 4k exp from damage. If you do the same 100k/hour as a solo fighter, dealing out all of the damage to kill the NPCs, you might end up with 21k exp from damage. And Machine's absolutely correct about damage exp being monumental for fighters. When I did my 750k/hour run with Calvin (orc fighter), my party stat said that I didn't even hit 700k/hour. I think it was somewhere around 680k... something like that. So I got almost 70k/hour just from damage exp. The same basic thing applies to Ranger runs. You make a boatload of pelts and throw em in a scythe room (tell any Scyther with a room that you'll give him 100k if he spams you with 100 invites to his room, and you're golden... ) Then you start off your run by making a gazillion pouches. That should get you a base exp of anywhere from 150-400k, depending on how many mind-numbing hours you spend gathering pelts. (And I'd highly suggest you do the pelt/pouch part first. Because if you get laggy, or God forbid, pull a Druenarrii and go linkdead for the last 20 minutes of your run... you'd be screwed if you left the pouches for last. ) You should also fill your room with medicines. Then get said haste mage, gma/Crescent/mba/rakar, bog, red wolfie, etc etc, and go running around making stuff dead. If you're anything close to decent, that should snag you another 150-200k exp, at minimum. Add that to the pelt exp, and you're sitting pretty. (And if you have no friends, (LOSER!!! *duck*) give a few shouts every hour or so asking for a haste mage/cleric mule that wants to help with an exp run. Trust me, if I'm bored, and someone wants help for a run, I'd be up for it. Exp runs are FUN!!! Even when you're just helping. ;D ) At least... that's the way I'd do it.
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Post by sinister on May 13, 2003 19:42:07 GMT
CALVIN HOW DARE YOU!!! I am referring to the following: "So if you do a cheesy exp/hour run as an adventurer, and just party with a necro, doing very little damage" Was that a hidden dig at me!!?!?!? heheh ... hehehheheh
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Post by CalviN on May 15, 2003 15:16:21 GMT
*gasp* Why, I'd -NEVER- insinuate such a thing....
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Post by Litherium on Jun 1, 2003 20:36:36 GMT
You are all forgetting one of the key pieces of ranger eq that would increase your xp/hr as a ranger. Over the course of a boot you should also stockpile some bola's for when you finally go out and kill. Bola does dmg and trips most living (non-undead) NPC's increasing the ease with which you hit, damage you do.. and overall xp.
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Post by Notanalt on Jun 1, 2003 20:48:39 GMT
Well I've tried twice now and both times my shelters have crashed and lost all my pelts after 12 hours due to a bug. Looks like I'll have to join Scythe for a day for a room *grumble*
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Post by Peblo on Jun 22, 2003 11:27:47 GMT
big axe, hungas, dark bow and medicine... rock the house
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