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Post by coldblade on Sept 6, 2009 2:15:47 GMT
I am wondering what kind of gear set up most rogues use. As an L16 orc with maxed str I have problems with a to heavy set up, so I rarely can carry much loot.
What I used today: Fine pmail, turkey robe, some cap, steel backsword, one hunga (secondary), knapsack and meds. I end up using more time running around than killing. So I am wondering what set up you guys would use on an max str orc rogue.
Fafnir
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Post by orphan on Sept 6, 2009 5:27:05 GMT
The honest answer, is to get a basher to carry loot and help you kill faster. Aside from gaining more levels (every level over 19, increases your carrying capacity) there aren't many better options. You can equip lighter stuff of course, Use this link, to find out what is better/worse: rhcp.webworld.ie/equipped.aspAlso, make sure to use a primary weapon that has really good parrying ability, as you should be using parry/riposte for your "defend. The three most common choices for rogues include Rapier (Least damaging, but best parrying) Curved Blade (Medium damage, medium parry) Longsword (Highest damage, lower parry) Those are generalizations of course. There are some weapons, especially uniques in each of those categories that are just as good as the others, however getting ahold of one of those weapons is another story. Use this link for reviewing good weapon choices: www.angelfire.com/ar/cientanguish/
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Post by CalviN on Sept 6, 2009 11:43:26 GMT
*tthink* He's using steel backsword, which is damn good parry, and gives a bonus... and is a curved blade.. so, I think he's got that part covered. Good advice on the pages tho. The secondary tho, hungas weigh 3.... they're about the heaviest damn secondary you could use, cept a nailfile. There's a knife from the Knigget's retreat cook, near Drak, that's about the best non-unique you can get. You kill Fad to get in, (might be able to sneak past, not positive,) and he's a few w, ne. n, w or something like that..... hide and explore to find him. That's what I always gun for when I play a rogue. Only thing that really beats it is GRD or sspawn. As far as eq, fine platemail? You're worried about weight, and yer using that heavy pos? *grin* RADIANT ARMOUR!!! Or even a fine leather collar from Marika's meat shield, plus a shiny platemail from Andeli. Same exact protection, less weight. Radiant's just as good, if not better when you bless it, and WAAAAY less weight, even with a collar. Stone helmet for the head prot. (or blackcrown... same prot, same weight) can't really get anything too good that weighs less, cept uniques, and good head prot is important. A golden amulet is VERY important for an overall armour boost, and a ring (whitegolden, or a good zarkan ring with glow... or a ficer ring of protection) is too. Don't forget sheaths.... you can wear a leather sheath, leather baldric sheath, and a leather belt hanger all at the same time.... each is +1 AC, and they're completely weightless. 3 free little armour boosts for nothin, and rangers can make em. And keep in mind, most of this stuff (radiant, amulet, ring, sheath, etc) can be blessed if you can find a cleric with time that doesn't mind doing it... and it damn near doubles their protection when you bless em. each bless lasts about an hour, and can be stacked. So if you plan on playing 2 hours, get 4 blesses on each item. A fully blessed radiant/fine leather collar/gammy/wgring/3sheath setup, with decent boots/gloves (high leather boots, black leather gloves) is damn near as good as any unique armour set. Oh yeah!!!! and get a mage to cast armour, and perm it. Every time you play if you can. Mage armour spell is HUGE, as good as a gammy... if you have the 10k or whatever they charge, do it. If not, beg. Some magelings take pity on smaller players cuz they know they're hurting for cash, and give ya a reduced rate, or do it for free. Hope that helps some....
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Post by coldblade on Sept 6, 2009 13:08:01 GMT
Thanks alot. Helped me alot!
There are another thing that i would ask, when do I use alert? I usually use all my sp on trip.
I have defend riposte and usually after the backrub I just trip. Any monsters where you should use alert/parry instead?
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Post by orphan on Sept 7, 2009 4:00:06 GMT
It really depends on your kill route, if you are killing things that aren't even putting a scratch on you, then yeh save your sps for trip, but otherwise alert should be on all the time. If your draining too much sps, use healing medicinals (3w, enter door from X-roads), smoke a pipe (hobbitat gold is best, 10n, 3e, 5n, 1w) and invest into the relaxed mind trait. It is very nice.
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Post by orphan on Sept 7, 2009 4:02:13 GMT
Don't forget sheaths.... you can wear a leather sheath, leather baldric sheath, and a leather belt hanger all at the same time.... each is +1 AC, and they're completely weightless. I have always wandered about this. Do they actually add an AC bonus Without being blessed? I thought they were weightless and armour-less until blessed, then they added protection?
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Post by CalviN on Sept 8, 2009 13:44:26 GMT
Btw... left out "half" when I said each bless lasts half an hour... but the math I put's right.... 2 hours playing = 4 blesses.
And yeah, they add AC without the bless. bless just makes it 2 instead of one.
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Post by Mani on Sept 9, 2009 20:26:14 GMT
try looking into things other than suits. one of my setups: Blackcrown, Fine leather collar, Runed Breastplate(this is nice, 1 bottle for Fine eval), turkey feathers, usually platemail vambraces or greaves of absorpttion/axe turning/etc, the usual high leather boots, and the usual black leather gloves. All in all its roughly 13 bottles.. You can do lighter with taking out runed breastplate and vambraces/greaves and replacing with radiant, but my way evals better, for two more bottles. (and no stupid singing)
oh, avoid the platemail/banded mail that glows, its not as good eval. Ghost is nice, random chance of negating damage when body part is hit. Health is crap, unnoticable affect. havent played with war...
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