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Post by sokar on Jan 14, 2008 1:27:55 GMT
I'm a newbie to mud, and I'm confused as to how to save my character's equipment. What other command is there to exit the game besides quit? (which apparently makes you drop your equipment) I can't seem to find another way.
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Post by Gromlakh on Jan 14, 2008 1:31:36 GMT
There is no equipment saving in AA; at least, not permanent so that you always have it. There are various ways to temporarily store eq over a single boot, though. Rogues can buy lockers, Elfdar guild has lockers for members, Scythe has rooms, Frosties have some kind of cold storage (I think), and houses are available to all players but I somehow doubt you'd have the cash for that as a newbie.
Other than that, plan on selling everything in your inventory and depositing some cash in the bank prior to logging out. You won't get to keep your equipment past a reboot.
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Post by Pillar on Jan 14, 2008 16:29:46 GMT
Yet another newbie points out how AA has failed to move into the 21st century...
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Post by The Abyss on Jan 14, 2008 21:55:54 GMT
Snow Guild can freeze their stuff which will keep it until reboot time.
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Post by santeria on Jan 19, 2008 23:22:20 GMT
I have to agree with Pillar. I am very new to this mud and one of the main issues that I have it equipment not saving.
Sure most players can get up and running quickly but the ones that can't are usually the newer folks.
Last mud I played on let you save a certain number of non-unique items based on your level. They saved throughout logout and reboots and that made the most sense to me.
Just a thought.
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Post by tehlung on Jan 20, 2008 0:00:51 GMT
I have to agree with Pillar. I am very new to this mud and one of the main issues that I have it equipment not saving. Sure most players can get up and running quickly but the ones that can't are usually the newer folks. Last mud I played on let you save a certain number of non-unique items based on your level. They saved throughout logout and reboots and that made the most sense to me. Just a thought. i like this kid already. i've been saying that for years now, and now i play better games =) best 1st post ever.
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Post by Gromlakh on Jan 20, 2008 2:03:15 GMT
I have to agree with Pillar. I am very new to this mud and one of the main issues that I have it equipment not saving. Sure most players can get up and running quickly but the ones that can't are usually the newer folks. Last mud I played on let you save a certain number of non-unique items based on your level. They saved throughout logout and reboots and that made the most sense to me. Just a thought. i like this kid already. i've been saying that for years now, and now i play better games =) best 1st post ever. Saturday, January 19, 2008. 5:00p.m. Uncle Tehlung doesn't bite a newbie. Ten years from now, you'll remember where you were when you saw this.
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Precision
Newbie
Quality Approved Merchandise
Posts: 9
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Post by Precision on Jan 20, 2008 6:52:57 GMT
Shocking. Yah, I'm absolutely sure that I'll remember this day.
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Post by tehlung on Jan 20, 2008 14:18:42 GMT
i like this kid already. i've been saying that for years now, and now i play better games =) best 1st post ever. Saturday, January 19, 2008. 5:00p.m. Uncle Tehlung doesn't bite a newbie. Ten years from now, you'll remember where you were when you saw this. so yall are missing hte point. someone who's played the game for an obviously short amount of time can see whats at the root of its problems.
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Post by Pillar on Jan 21, 2008 6:42:16 GMT
I have to agree with Pillar. holy shit, make this fucking kid a moderator or something. at least give him/her/it a cookie...
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Post by Blain20 on Jun 12, 2008 16:03:38 GMT
While saving eq would be nice, I think the entire MUD would have to be revamped. I know it's been hashed over and over, but it is true. If you can keep your pipe, then they'd have to raise the cost of pipes, for example. I think most MUDs are like AA in that they try to sap money from you in order to present a challenge. Saving eq all but removes one way to make you spend your cash. DAOC makes you spend coins to raise your skills (equivalent to raising stats on AA, I would guess). Many MUDs do make you spend coins to raise skills and level.
I guess if you REALLY wanted eq to be savable, then someone had better start coming up with valid ideas to drain the playerbase money pool to counteract it.
I didn't intend to be a nay-sayers, but reality dictated it, I swear! That said, I've never had above 250k coins on any one character, but that's because I'm bad with finances anyway. When Blain was a necro, I spent 20k coins to get started, and then ended with a net gain of 20k after two hours of play. I broke even at one hour. But I sucked, so that's just me.
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Post by Blain20 on Jun 12, 2008 16:05:16 GMT
Also, I think the map would have to be stretched out to make it take longer to walk to eq kill targets just so your overall play time balances out your lack of need for certain eq since you log in with it.
MMOs do employ the distance factor a lot, but they're also trying to make you take longer to level up because they want your real world cashola.
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Post by araki on Jun 18, 2008 13:00:49 GMT
Way to balance money gained because of keeping items through reboot? Howabout houses? Last one went for 15 mill... I still have no chance of getting one, even if I never had to buy eq..
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Post by Blain20 on Jun 18, 2008 13:13:02 GMT
If you spend 10,000 coins to get eq per reboot, then that's 10,000 coins they'd have to sink somewhere else. A house is a one-time buy, and not everyone will buy one (even if it were slightly more affordable). One of the reasons is that they decided to make houses realistic in the sense that there is one house that takes up one grid square in a town. The alternative would be to dynamically produce house clones like the Scythe rooms, but the idea was shot down in favor or realism. The end result is that there are a finite number of houses. If they were not auctioned, but instead sold to first come first serve, they'd all be sold out within a boot of coming into the game (as each set of houses comes in, I mean). Saving eq also means that you won't go kill certain monsters unless you were after xp, but the side effect would be that you'd gain money in the eq that dropped without having much need to spend it.
MMOs make it so the monsters don't drop useful loot as often as AA does (every time). This is vastly out of theme, though. If you're fighting a monster and he has armour on, you -should- be able to take it off the corpse every time you kill it. MMOs put "vendor fodder" or "merchant fodder" on mobs which are in-theme objects that are of very low value so that it seems they -are- dropping something, but it's just not useful to you. So this makes sense when an unarmored goblin drops his rag clothing. But a guard should always drop his armour, IMHO.
One thought I had for a nice balance for MMOs between doing what's more thematically sound versus keeping the eq availability down, is to have the mobs always drop real armor that is just simply inferior to what players want and need. So perhaps AA would be forced to downgrade all of the eq found on mobs except when a random roll works in the player's favor and the mob drops a higher level eq (same as they do now always).
So, again, it'd need a revamp. The game simply wasn't designed to work like this just because Zor & Co. decided to make you lose everything when you logged out and with a reboot. If I want to code an area that just lets you keep eq for one boot (a la Eldar, rogue lockers, Scythe rooms), I have to have a powerful reason to do so. So obviously, keeping eq over reboots is out of the question with the current state of the game.
Sometimes I think I'd like to see a revamp on AA to incorporate saving eq, but then I remember that revamps are out of the question, and I might as well go play some other game like WoW when I don't want to worry about starting out each day naked.
Just be glad that they lengthened reboots! That helped immensely. Longer times to time-out when idle/linkdead also helped a lot, for those who can't hold their eq in a safe place. So given what we do have, saving eq seems less needed.
Just my humble opinion on the subject.
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Post by tehlung on Jun 18, 2008 19:15:57 GMT
I would nut all over the mud if I only had to spend 10k to suit up.
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