Post by Cory on Feb 11, 2003 11:06:40 GMT
My opinions on an sk fighter are mainly based off of what I have seen Ahiga perform. However after careful perusal of his logs I can tell you the basics of how to run an sk fighter.
a) race - for the most efficent fighter I feel that orc is the best suited, due to the high dex/str/con. However also humans can be successful in this endeavor.
b) skills - a fighter is known for their skills in the world of aa, and sk will be no different. I would recommend picking a primary skill (ahiga went rapier) and working that skill, also to naturally work an additional skill of marksmanship.
b1) skills you can work - I feel that an sk fighter can really excel in any skill. I personally feel that it should be a one-handed skill, just so you can dual-wield. My recommendations depend on what you plan on your style being. If you plan to disarm, go rapier/curved blade. If you just want to beat the crap outta someone then you have a few more options I like. Axe/staff/club are all very nice options with the dualing weapons easy to get your hands on. Exotic does alot of damage as a dual, as does flail - but i just don't like the skills.
c) equipment - as a fighter you will not need mental potions, only murkies, which allows you to carry either more hungas or more heals. I would recommend this, get your primary and left handed weapons. Grab at least 6-7 hungas, and then fill up on murkies, always if you can also get a bola, they are fun.
d) aliases - I like my aliases using q,a,z,x,c,v,b - but that is just me, so i will list proposed basic aliases using that format.
1 disarm enemy
q throw bola at enemy
a drink murky blue potion
aa dotimes 100 get all hungamunga
z throw hungamunga at qq
x wield primary weapon
c outflank revenant
v cut bola
(these are basic as of course i'm not giving out my aliaes)
How A Fight Will Go
aa
enter room
1 (if arrowing rogues/hasted mages)
z
x
c (if necro with rev)
(repeat and heal as needed)
Fighters are always going to have an advantage due to skill level and berserk defense. Also getting hasted NEVER hurts.
Cory, Back In Da Game
a) race - for the most efficent fighter I feel that orc is the best suited, due to the high dex/str/con. However also humans can be successful in this endeavor.
b) skills - a fighter is known for their skills in the world of aa, and sk will be no different. I would recommend picking a primary skill (ahiga went rapier) and working that skill, also to naturally work an additional skill of marksmanship.
b1) skills you can work - I feel that an sk fighter can really excel in any skill. I personally feel that it should be a one-handed skill, just so you can dual-wield. My recommendations depend on what you plan on your style being. If you plan to disarm, go rapier/curved blade. If you just want to beat the crap outta someone then you have a few more options I like. Axe/staff/club are all very nice options with the dualing weapons easy to get your hands on. Exotic does alot of damage as a dual, as does flail - but i just don't like the skills.
c) equipment - as a fighter you will not need mental potions, only murkies, which allows you to carry either more hungas or more heals. I would recommend this, get your primary and left handed weapons. Grab at least 6-7 hungas, and then fill up on murkies, always if you can also get a bola, they are fun.
d) aliases - I like my aliases using q,a,z,x,c,v,b - but that is just me, so i will list proposed basic aliases using that format.
1 disarm enemy
q throw bola at enemy
a drink murky blue potion
aa dotimes 100 get all hungamunga
z throw hungamunga at qq
x wield primary weapon
c outflank revenant
v cut bola
(these are basic as of course i'm not giving out my aliaes)
How A Fight Will Go
aa
enter room
1 (if arrowing rogues/hasted mages)
z
x
c (if necro with rev)
(repeat and heal as needed)
Fighters are always going to have an advantage due to skill level and berserk defense. Also getting hasted NEVER hurts.
Cory, Back In Da Game