|
Post by CalviN on Jan 28, 2005 15:58:55 GMT
There's been a little bit of discussion on the HoH board about this lately. The main question is, should multi-class exp/hr runs be able to take the number 1 spot as easily as they can now.
On another topic, I'd love to know why in God's name the wizards chose to put it way out in the middle of the ocean, where you have to use a boat(s) to get to it... What's the point of having such a great set of top lists... if hardly anyone ever bothers to check them? Hell, I'm on a bunch of the lists, and I only check it about every other month, because I don't like having to get a row boat and row my ass over there. And I know the exact route by heart. Most people would have to get a map. Why waste all that time coding something useful, and then stick it where noone will bother to go? *boggle*
Anyways... curious to see what everyone else thinks... (and if ya want to, you can check the HoH board on the AA website... the last couple notes deal with this crap)
|
|
|
Post by tehlung on Jan 28, 2005 16:35:55 GMT
The only run that should count is the one for a class you are currently in. sure, it could record your best for each class if you qualify for the list, but they wouldn't count towards your evaluation.
furthermore, i think the top 10 overall list should be counted instead of the class list if a player is on it. #10 on the overall list should be worth more than #1 on any individual class list. this would eliminate the double points currently given to people on the overall and the class list.
every alcove and the plaque should update at reboot and get rid of people keeping points even though they haven't been on in years.
why did the wizards put it on the island? the same reason they ignore sound ideas from players and instate ridiculous areas and changes. they are trying to appeal to a certain male goth bisexual crowd. unfortunately there is a shortage of male goth bisexuals playing muds nowadays, hence why the mud is dying. if they'd design the mud towards normal people who want to play a fun game, i bet you'd see a world of difference.
lastly, who the fuck is kcartthis and how the hell did it get past tiberius long enough to post a note?
|
|
|
Post by Notanalt on Jan 28, 2005 18:22:36 GMT
I would hope that it's clear to most that the way that HoH is set up now it doesn't mean a whole lot. A character such as Anti (now suicided I hear) can become #1 on the plaque simply by doing a whole bunch of runs in each class, thereby sucking up all of the points.
Currently this is the best and maybe only way (without being #1 on a whole whack of the other alcoves) to be #1. You can't really blame someone for doing that since it seems to work so well.
I think it would be far better to restrict each player to only 1 class list + the overall one. That way players would not have to worry about giving up their experience or skills in order to make it on to the #1 list. I would hope it would give players who have a lot of experience the incentive to try and make it for number 1, since there really isn;t any for them right now. I guess it could be argued that a player should have done all those class runs first and then gone for the mass experience, but I don't think that's a very good argument myself.
What might be nice, since by changing the HoH rules we would need to remove most of the current exp/hr runs, would be to have an alcove that doesn't count for any points but is just for memory sake. Dru's and Lungers runs for example, used massive help and/or factors wich are no longer in game. It wouldn;t be right to have these count for the total points but it would be nice to keep them there just because...
I'm not sure why they put this Hall way out in the ocean, although for those who wish to go check it out it takes no time at all once you have the directions down. Just a pain for new(er) players to find if they don't know where it is.
I think it would be interesting to really expand that list to have top player in each class based on xp/hr, skills, experience, money etc. I'm a bit of a stats freak so I like seeing where I line up against the top players and it would give me the chance to work on other classes a bit more if I could see my current rank for each character class that I had.
|
|
|
Post by Pillar on Jan 28, 2005 20:32:52 GMT
my hoh:
lifetime efficiency lifetime total exp solo current class run weapon masters by class
** note that i left off geo, thunting, craftsman, sportsman, age, ability to use a client to do everything for you, ability to lick, taste, smell, and listen, and finally.. any player stupid enough to have a char w/ every class/race combo over 1 mill exp.
|
|
|
Post by Aurac on Jan 29, 2005 3:41:59 GMT
You mean they have a hall made just for Calvin?!
*duck*
--Aurac
|
|
|
Post by tehlung on Jan 29, 2005 4:44:37 GMT
notanalt: without logging in to see, i'd be willing to bet 10/10 of the top overall list had help. i know for sure as i participated in some way or another in about 4 or 5 of them. unfortunately there is no feasible way for the admin to ensure that each run is truly solo. even if they could, where do you draw the line of what is solo? even something as basic as no purges could limit runs to 500k tops. the necro change would actually help my run exp. i didn't have the squids that all of the runs previous to mine had either. i'm fairly certain if i took the time and effort to do another one i'd break 1 mill easy. i'm surprised it hasn't fallen yet to be honest. anti's runs were cheese. he sat behind a tank the entire time and his client threw mungas, rewielded, etc for him. why do you think he died to the frost giants? why do you think his adventurer run was in the 400s, while his necro run wasn't much better? says something about skill involved. ms pillar has a great idea for the hoh, unfortunately the game is designed for goth bisexual males in the realm of the rainblow bear, and he forgot the top ten overall exp chart edit: re: a bunch of runs in different classes. not many people criticize berek's runs. why? he did them all truly solo as far as i know. he sat on the mud all day collecting heals and squids, and then lit everything up. i even asked him for one of his runs if he wanted me to haste him with ye olde tard, and he declined. imo he deserves his #1 spot.
|
|
|
Post by Notanalt on Jan 29, 2005 6:15:09 GMT
I don't know how Anti did his runs, if it was truly through using a complicated set of aliases/macros/triggers etc then I suppose he deserves all the criticism. I just hope it isn't Irokumata/Tanus getting all pissy on someone without really having facts and just being a general retard. (I see the majority of posts coming from those names, not sure if they are the same person or not, I can't keep up)
I'm not saying that truly solo runs are easy to do, in fact I'm not sure it's possible, I just don't want to see a double standard when some of the higher skilled players use the same tactics to get high exp/hr runs as well.
While I think that the alcoves geared around combat are mostly worthwhile, I also think that exploration/quests should be included. Even with the help that is available on the internet right now I would imagine it's very difficult to crack the top ten on that list. Look at the people that are currently on it and you'll see that while they are not all great in combat, for the most part they know the ins and outs of the Mud world.
Some of the other alcoves are fun and I think a different measure of a good player. I truly understand that a good chunk of the players here see combat related alcoves as being all important, however there are a LOT of others who really don't, but spend a great deal of time being good, or at least being dedicated to, other things. Geo, prospecting etc. Not my cup of tea, but if players are willing to put the amount of time into things like that, that I do in combat related things then all the power to them. They deserve a spot on a list somewhere as well. Maybe it would be best to have a combat related plaque (much like the old list) and a more laid back geo/cx/Ogre killing list.
|
|
|
Post by Notanalt on Jan 29, 2005 6:16:00 GMT
"I'm not saying that truly solo runs are easy to do, in fact I'm not sure it's possible"
I meant easy to monitor.
|
|
|
Post by Wolvie on Jan 29, 2005 20:58:49 GMT
Notanalt, all of those other touchy feely alcove require no actual skill. Geo - grab a map and run from area to area, if you need any testament to how easy it is, go look at who is on top. Prospecting - Get ready for hours of mindlessness (but thats not an alcove. Does it go with sportsman? or some other stupid one?)
I think some other people are ignoring the ogre scalp alcove (There is an alcove for that right? I'm not making it up? Would seem easy enough to hook Elinom's list to the hall. Been too long since I bothered going to the hall, I guess). Most kills? T-hunting could be argued for.
As for the middle of the ocean bit... Obviously you all love exploring so much you really don't mind it. Calvin is just trying to start something by telling lies... *mumble admin morons*
|
|
|
Post by Notanalt on Jan 29, 2005 21:58:10 GMT
Wolvie,
If Levek spent as much time actually killing stuff as he did doing geo then he might be a decent player. As it stands now he has put his energies into geo. Ragrdless of whether you think it takes skill or not it still is something which takes a great deal of time to do.
If you want to boil it right down weapon skills doesn't take any skill either. Simply grab a weapon and go whack stuff over and over and over. Weapon skills will raise faster if you know how to do it properly but it doesn't negate the fact that someone with a great deal amount of time could in fact raise skills to rediculous levels as well.
I like killing stuff but I can see the value in the other aspects of the game as well. It's a matter of personal choice.
Everything has some level of skill involved, even if it is very very small. Prospecting - Knowing how to read the prospecting messages will help a player get closer to the motherload. CX - If you didn't know the directions very well then CX might take you much much longer. I'm splitting hairs here but the point is still true.
|
|
|
Post by Aurac on Jan 29, 2005 23:01:25 GMT
Skill makes up for lack of time.
Time makes up for lack of skill.
*bow* --Aurac the sage.
|
|
|
Post by killcrazy on Jan 29, 2005 23:50:17 GMT
You'd think with all the money I've given Tiberius he could afford a more central location.
Class runs should only count if they're in the class you're currently in. Didn't Theryn remove a run because the guy changed classes or something?
Other alcoves should stay the same since pretty much all alcoves are about who can persist the most at blah. Aside from efficiency, maybe.
|
|
|
Post by Notanalt on Jan 30, 2005 1:35:34 GMT
I must admit, I'm a little surprised someone hasn;t come along and put up a cheese efficiency character using a friend and a whole whack of ranger pelts or something equally dumb.
|
|
|
Post by sinister on Jan 30, 2005 4:31:16 GMT
No hints or encouragement please. I'd like to retain my top spot.
|
|
|
Post by Notanalt on Jan 30, 2005 5:57:55 GMT
Barring someone using the aforementioned tactic I think you're safe.
|
|