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Tanks
Jun 4, 2004 12:49:04 GMT
Post by Lanstro on Jun 4, 2004 12:49:04 GMT
Doesn't it strike anyone strange that the tank is rewarded less than bashers in our party system?
Sure, formally, we all get the same cut of xp (if we are the same level)
But the tank: runs the greatest risk of dying runs the greatest risk of wimpying Has to often forego 2 handed weaps, thereby hitting less hard and getting less xp and skills Dishes out the money to get the eq and starting heals most of the time Is at fault if anybody dies at all
The tank -most- of the time does most of the work, the tank: Leads Has to make sure everyone is rescued Has to keep track of heals Is responsible for any legal issues (ksteal, theft off ground) that arises
Sure, the tank doesn't always do more work. But in general, a tank is more at risk, does more work, and makes less xp (due to smaller weaps + a wimpy here and there). Shouldn't the tank be given just a small xp or skill reward for being the tank?
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Tanks
Jun 4, 2004 14:10:37 GMT
Post by Pillar on Jun 4, 2004 14:10:37 GMT
your post brings up a lot of issues. here's a couple of questions that come to mind:
1. what about dual tank parties? these are getting more popular in the schiffa community 2. could it be a coin issue? maybe be able to set the "tank" variable in a party command, then when psharing, the tank gets a higher percentage. 3. i don't think that a tank should get more exp though. if the system would be put in place where a char gets more exp for a kill, the system would easily be taken advantage of. for example, piggybasher is bashing for pillartank. piggybasher is L19, while pillartank is L14. but, pillartank wants more exp to powerlevel, so he sets himself as tank and gets more exp. i hope that made sense.
i don't think the current system is accurate in the way they handle tanks, but i really don't have any good ideas on how to fix it.
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Tanks
Jun 4, 2004 14:34:07 GMT
Post by CalviN on Jun 4, 2004 14:34:07 GMT
Well.. I know one thing. When I bash with Calvin... I always make money. Unless I give the tank a bunch during the party, that is. If I bash for 3-4 nights in a row, I'll go from 8-900k on me to 1.5 mill or so. Then I'll have to tank a few nights, and I'm back down to 8-900k in no time. Unless I'm handed a full suit of eq, that is.
When I tank, I almost always end up spending a crapload of coins just to get my eq. Hungas up the wazoo to solo Zackwell 2-3 times for ichor... ditto pots... I usually end up spending at least 40-50k just for setup. Then when we start partying, I usually end up buying most of the heals. I really don't care about the money though, so I usually just tell people to just pshare anything we made. *shrug*
And as for the setting a tank variable etc. being abusable... um... they wouldn't have to do it that way. The game tracks who did the most damage to the npcs, and it tracks who was taking damage during the fight, and when the npc died, etc. The exp from the kill is divided between the players that did X% damage to it. What's to stop them from taking the total exp of the kill, and instead of just doing the %damage split, factor in % damage -taken- by players as well.
Ok, you have an npc worth exactly 10,000 exp. Tank and basher both lvl 19, so party shares 50% of exp, or 5,000 exp each the way it works now. Basher does 75% damage. Tank does 25%. But... tank TAKES 100% damage from npc. Instead of just splitting 50-50... why not factor in the damage taken percentage too? Now in a party, the tank gets a 5% bonus for taking all the damage. (have to figure in pets too in there somehow...) So the tank gets 55%, basher gets 45%. If the basher gets hit though, and the tank screws up and doesn't rescue him... that percentage bonus drops by the percent damage the basher takes. *shrug*
Maybe I'm just smokin crack, but it seems like that would work. *shrug*
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Tanks
Jun 4, 2004 14:38:23 GMT
Post by Pillar on Jun 4, 2004 14:38:23 GMT
hrm.. fuck, i hate thinking at work. knock it off!
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Tanks
Jun 4, 2004 14:40:42 GMT
Post by CalviN on Jun 4, 2004 14:40:42 GMT
sowwy....
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Tanks
Jun 4, 2004 16:42:07 GMT
Post by tehlung on Jun 4, 2004 16:42:07 GMT
Doesn't it strike anyone strange that the tank is rewarded less than bashers in our party system? Sure, formally, we all get the same cut of xp (if we are the same level) But the tank: runs the greatest risk of dying runs the greatest risk of wimpying Has to often forego 2 handed weaps, thereby hitting less hard and getting less xp and skills Dishes out the money to get the eq and starting heals most of the time Is at fault if anybody dies at all The tank -most- of the time does most of the work, the tank: Leads Has to make sure everyone is rescued Has to keep track of heals Is responsible for any legal issues (ksteal, theft off ground) that arises Sure, the tank doesn't always do more work. But in general, a tank is more at risk, does more work, and makes less xp (due to smaller weaps + a wimpy here and there). Shouldn't the tank be given just a small xp or skill reward for being the tank? AMEN!
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Tanks
Jun 4, 2004 19:21:22 GMT
Post by tehlung on Jun 4, 2004 19:21:22 GMT
one thing i've done to help on the money aspect, is take into account how much money i had before i start eq'ing/buying heals/getting corpse/etc. however much i start with, i nick moolah to that, rounded to nearest 5k. since i'm usually the one buying heals, especially as necro with 500 coins per salve, i get bashers to pass me money as they sell. this helps me gauge how the party is doing moneywise, and prevents me from hitting the bank twice an hour for salve money. then when it is time to pshare, i check ye olde moolah nick and pshare accordingly. screw having to pay 50k to start up, and then have a basher spend 2k on a weapon and make a ton, while i barely break even.
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Tanks
Jun 4, 2004 19:59:29 GMT
Post by CalviN on Jun 4, 2004 19:59:29 GMT
Good point... I'll do that with my normal tanks.... with Calvin, I just don't care enough about cash... if I ever get to the point where I'm tapping into the money in my bank account (that I haven't touched since about a year before two weapon came into the game...) I might start doing that. But for now, hovering between 800k and 1.5 mill is fine with me. *grin*
With my newbie necros, however... *peer*
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Tanks
Jun 4, 2004 20:21:58 GMT
Post by IvanHood on Jun 4, 2004 20:21:58 GMT
And to really make everything fair, go tank with a lvl 14 necro, and your basher will be a lvl 19 shifter, nelitos 4-5 or whatever. The shifter will get more xp than you. Receive 0% of the dmg taken, and deal out 2-3% of the dmg dealt.
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Tanks
Jun 4, 2004 20:24:08 GMT
Post by Pillar on Jun 4, 2004 20:24:08 GMT
nelitos 4-5? fuck that.. i say, opossum 5! mad pouch loot carrying.. w00t!
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Tanks
Jun 4, 2004 22:22:18 GMT
Post by The Abyss on Jun 4, 2004 22:22:18 GMT
wtf is it with people saving all their cash up. wot u saving up for eh? a supr big luxury house on AA? Wot for, so u can boast to your friends? I like to spend my cash burning heals and making lotsa exp...when i'm in the mood. usually doing a solo thing when it's easier to make more exp for yourself than for a whole party. bashers dont usually think about buying pots for me (#2's for future reference!) so i stuck with only 8 pots every 25mins or so, and some elixirs.
i think ppl should forget about making the profits; break even or better and make some exp and have lotsa fun doing so. there's no fun killing the same old route (fubs, fairies, vaughan, blor, kresh, dalair, nepeth, drakhiya, evil temple, edf, orc mountain etc...) when u can be hitting newer harder areas, harder as in harder to make exp in but do something different at the same time.
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Tanks
Jun 4, 2004 23:32:20 GMT
Post by Peblo on Jun 4, 2004 23:32:20 GMT
Peblo *cough* i always take cash from pshare to make me even on what i spent to get eqed.. and
Bank: 8,747,321 coins... hehe
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Tanks
Jun 5, 2004 5:32:21 GMT
Post by Lanstro on Jun 5, 2004 5:32:21 GMT
i save coins up to buy smokes/meds with while i idle in drakon form *snicker*
Yeah i count the money it cost me to buy my eq/starting heals into account when psharing, which is why some of you have seen something along the lines of
<killin'> Lanstro: down 95k
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Tanks
Jun 5, 2004 13:37:54 GMT
Post by sinister on Jun 5, 2004 13:37:54 GMT
Well the system was primarily based on before the tank/basher role that is so obvious now was clearly defined by Deathknight and his ilk.
Back in the day (oh no...another one of these from old man sinister)...each person carried a set of full eq and rescued back and forth depending on hps. Yeah I'm a bit ashamed to admit it, but I was doing that for almost a full calendar year. Hey we were all newbies at some point, is my defense.
As I see it now, there are 2 methods of which I use both. Bashers give me all the coinage when I'm a necro and when the party is over and they ask what the profit I say zero....luckily I am telling the truth.
The second method I use when I play my rogue or cleric. Profit is split after my costs are taken into account and then I browbeat the bashers another 10k per hour of partying per person. Then I use the cash for the commodities market, come back and see zero and play my necro again.
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Tanks
Oct 20, 2004 10:33:27 GMT
Post by Lanstro on Oct 20, 2004 10:33:27 GMT
With this new (rather neat) score session thing, it's thankfully much easier to keep track of party coins, especially eq-ing costs
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