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Post by Peblo on Jan 13, 2004 12:48:24 GMT
so far tested (13/1-04) rev of sage | 37 bottles | 18str | rev of resty | 39 bottles | 19str | rev of iannis | 39 bottles | 19str | rev of blor | 39 bottles | 19str | rev of hermit | 39 bottles | 19str | rev of chieftain | 39 bottles | 19str | rev of imam | 30 bottles | 14str | rev of chief | 39 bottles | 19str |
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Post by Pillar on Jan 13, 2004 14:12:19 GMT
mettertrop, linnhe, illarin, effaw, cythrol, remi, temmy...
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Post by CalviN on Jan 13, 2004 14:44:29 GMT
I wonder.... does the spell used (Rev, lich, fetc) effect the stats of the undead? Like is a rev stronger than a lich, while lich has higher int/wis? *ponder* That'd be interesting to test.
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Post by Peblo on Jan 13, 2004 15:10:58 GMT
i can say for certain that a rev can dual as almost any fighter on AA, but a lich can't dual worth shit... they are almost worse then a lvl 1 adventurer.. hehe my guess is that with the int wis thingy go with magical npcs... sage, zarkan, linnhe, alton, effaw, maleficio etc i have a str test right after undead changes and the lich and rev of same npc was the strength the same but i guess the lich might have higher int/wis/con rev maybe have little more dex and no npc that i have revved so far can wield sog that i know... more npcs goin to be tested soon, quite alot to do at work today pillar
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Post by Peblo on Jan 13, 2004 15:13:46 GMT
and in some limited way i think that the stats are a little random, if the undead get alot high con or medium or low.. but that's just my quess after almost always usin linnhe and hp seem to wander, but i don't think the align of necro mather.. just that it's somewhat random... bah, i'm startin to have a headache so i let u calvin figure out what the truth realy is
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Post by CalviN on Jan 13, 2004 19:51:04 GMT
Hrm... considering the fact that I haven't even -played- any of my necros since the two weap change came in... I don't quite think that I'm the right guy for the job. Guessing the weight of piggys from 50 yards, or telling you which weap / combo to use at what skill with which stats... yeah... that I can pretty much do. Necro stuffs? *peer* I've only hit 400k/hr with 2 bashers once with a necro, and my average speed when 2weap came in with one basher was only like ~300k. So I'm really not qualified to determine such weighty things. *Calvin can pass the buck with the best of em!!!*
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Post by The Abyss on Jan 14, 2004 9:42:45 GMT
No sog for revs anymore? *sobs* ah well, was good while it lasted. peblo's right (for once ) about the random stats thingy. I always suspected that con was random, although I could be wrong. Maybe the AC of the rev is random and that's why it appears to get smashed when AC is low. Either way, all the other stats are definitely static. I must try and get on at the weekend and do some killing. Been that long now I've almost forgot the directions!
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Post by Peblo on Jan 14, 2004 12:11:14 GMT
hmmm... AC that is random makes more sense then just con bein random and str and dex seem static
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Post by CalviN on Jan 14, 2004 16:36:42 GMT
No sog cuz of dex of undeads? Have you tried alternative methods for wielding it? *grin* Heeeeere black staff... Heeeere cloak o air... *peer*
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Post by Peblo on Jan 15, 2004 7:51:08 GMT
black staff might work... but the wizzes have been like crazy over cloak of air and the different methods of taking it outta the area so my guess is that it's impossible these days
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Post by KC on Jan 15, 2004 11:20:30 GMT
The problem isn't the sneaking out, it's more the fact that if you wear the items outside the area they crumble to bits. So you'd have to find a way to sneak them out while still wearing them.
But you could just wear cloak of air in the area, wield sog, and remove the cloak. Right? I haven't tested, but my guess is that it only checks for the correct stats at wielding.
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Post by KC on Jan 15, 2004 11:32:11 GMT
Okay, this was after about two minutes thought on the subject of sneaking out a cloak, so they'd most likely be fixed. Two ideas: Simply summoning the undead out? Use an NPC that teleports you? Burnham castle guard, for instance. Stack (I assume at this point you're past the moral dillema of cheating.) commands so that you'd enter Burnham castle, then zoom up to star caverns and wear the cloak in one round, then get teleported back outside the castle when he kicks you out. Since they're not real teleports, that should work. Not for undead though.
*shrug* There's so much code in this game that loopholes exist in even the most covered areas.
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Post by Pillar on Jan 15, 2004 14:32:07 GMT
i don't think we should be giving people ideas on how to cheat on aa. this board is for informational/conversational use only. if we begin to start promoting cheating (which we are essentially doing by letting posts like the last two exist), we are opening the doors for even more problems (people giving gaius hints, qinfo, etc.) i think the last two posts should be removed, if at least for the sake of newbs that may surf on to this site, not realize that the aforementioned items are illegal on aa, and get busted by malire for ignorance. just my thoughts.. *shrug*
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Post by Peblo on Jan 15, 2004 16:10:48 GMT
seems like the thread about eristam posts have been moved into this one... hehe Linnhe can carry 39 bottles as rev and that is 19 str so far only tested linnhe as rev and black staff... when wielding black staff in left hand rev of linnhe can wield sog in right hand so atleast rev of linnhe has a base str of 19 and base dex of 16 have fun!
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Post by CalviN on Jan 15, 2004 16:14:59 GMT
Well... yeah... def. shouldn't have actual "cheats" on here... but wearing the cloak of air or wielding the black staff in your left hand and wielding gilian, then ditching the other two isn't cheating, per se. It's just how the game works. You need x dex to wield the weapon. You have x-1. Wielding black staff give +1 dex, cloak of air gives +2. You only need the x dex to initially wield gilian, so you really don't need to wear/wield the extra thing the entire time. *shrug*
Of course, half the tricks we've posted on this board have since been modified/removed so they don't work anymore... so in all reality, we're only providing "cheats" to the players for a short time, and providing a "hit list" for the wizards on what things to fix. In light of that, I'd say don't post the juicier "cheats" (I prefer to think of them as "tricks" *grin* cuz what the wizzies don't know, don't hurt US.) unless you don't want them to work anymore.
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