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Post by The Abyss on Nov 14, 2004 13:55:56 GMT
hmm...i can't seem to modify it any more locked the thread, thought U were finished. I'll unlock for a while so u can make changes.
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Post by Lanstro on Nov 14, 2004 21:46:23 GMT
Added a note about cloudkill
On another note, almost finished a ranger guide
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Post by Lanstro on Nov 15, 2004 0:40:20 GMT
aight, that's up too
what do you want to see next?
'Lanstro's guide to Rogue Combat'
or
'A powerplayer's manual to tanking'
?
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Post by CalviN on Nov 15, 2004 1:59:30 GMT
Yes.
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Post by Notanalt on Nov 15, 2004 4:24:56 GMT
Either or is fine. I think you've done a great job with your mage one!
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nebulus
Newbie
adventavit asinus, plurissimus et fortissimus
Posts: 1
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Post by nebulus on Nov 16, 2004 19:56:13 GMT
GREAT GUIDE. I'm fairly new to AA, but not new to mudding.
Principles are the same in all muds, but as always, the devil is in the details. Haven;t read your ranger guide, but will undoubtedley find it interesting since have a ranger alt as well.....
Something I noticed in you mage guide......you say something (won;t try a direct quote since I digested the 29 pages in about 29 minutes) about Ranger's being less preferable than other Bashers.....and also how it can be tough to be a mage tank.
I will be getting to a point so bear with me, even if by your standards I am a new AA'er..
First of all, I levelled to 12 with a Ranger/dog in about 14 hours (stats maxed each level)...,he had to suicide...another story. It's a great class, and very powerful, but also very (but not completely) independent of the need for inns, stores, and such.
Rangers aren;t seen as good party material, but remember a few things: Rangers with companions are ALWAYS partying, albeit with a companion they control in rudimentary ways. Second, a Ranger gets 3-5 attacks per round standard (Ranger strike and companion).
That's most of what a 'normal' party can deliver, and in fact explains the reluctance of many rangers to party. Few added benefits for a lot more risk (bad power bashers or weak tanks that leave you holding the bag and getting a large dog or wolf killed because they didnt have their alias setup done right).
Anyways, cast Haste on the Ranger/companion and their attacks go from 3-5 per round to 4-7 per round. A truly formidable (and small) party. Obviously you need a mage to deliver the haste. However, that mage can also use stoneskin and be the tank.
One more mage using a simple Flame Dart on high power (with optional Haste as well) can mean a 3 person party seems like an NPC to an 8 person party. Obviously there are fewer actual targets, but this is where boomerang and other dex modifiers would come in handy. It might be better to have a Cleric around but I haven;t decided.
I could be just smoking jimsonweed, but it seems logical to me. Anyways, the point is that two classes that are underappreciated on one hand, or not seen as good party material on the other, could combine as one of the most powerful small armies in the game.
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Post by Lanstro on Nov 16, 2004 21:02:32 GMT
rangers and mages do go together quite well (tanked for machine's mage quite a few times), but despite that there are still more powerful combinations (with the more traditional party classes). Get to level 19 with both characters and you'll see
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Post by tehlung on Nov 17, 2004 2:40:13 GMT
using a high powered flame dart? yeah, you are on that jimsonweed
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Post by Lanstro on Dec 7, 2004 12:46:15 GMT
aight, i've frozen all my chars for 3 months since i've lost interest again, so if you want to mail me about my guides, just give me a message on proboards (or better yet, just point them out in this thread and the corresponding ranger thread).
i _might_ write the next guides during my freeze but i doubt it, so don't expect them for another 4 or 5 months at least
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