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Post by Pillar on Dec 17, 2003 16:23:35 GMT
now, there are many supposed factors that determine how fast a fighter gets skills:
- race (on the assumption that int and wis help) - correct weapon usage - kills - mage spells (haste, es) - two weapon (did the fighter dual the skill or use 1-hand) - bracers of glowing bright colors - using avg damage weapons instead of gta
so, what race would skill the fastest? (int/wis)
human: 14/13 helf: 15/15 elf: 16/13 dwarf: 11/14 orc: 12/12
ok, so maybe it isn't wis AND int, maybe just int. so, would an elf skill faster than all the other races? even though they hit like wusses?
ok, about correct weapon usage: the fighter needs to make sure that he/she is always using the closest to ps weapon as possible. now, i know that rapiers never eval as ps. so, use the weapon that is exc. you get the idea.
as for kills: people always list their 'skill kills', hdrag, wiggy, rio, wyvern, general, etc. do you skill faster on npc's that are not armoured compared to those that are (burnham guards, etc)? or is this just a common misconception? also, does a fighter skill faster against a 9k compared to fuzzies? does this play a factor in the whole equation?
mage spells: having a perm es on two weapon, then dualing a skill. you will hit more often with both weapons, which are ps, therefore getting skills faster, correct? as for haste, the more you hit, the quicker you will earn skills. this may up your exp/hr efficiency, not necessarily increase everything. *shrug*
two weapon: read above about skilling. i personally like the new two weapon skill. i love being able to work on two skills at once, thereby giving me an advantage over the people who previously had 1600, who can only work one skill at once.
bos: worthless? just an indicator? or worth the money?
avg v. gta: average damage weapons will allow you to beat on an npc more, giving you more hits. gta damage weapons will make the npc's die faster, giving you less hits. hrm.
well, these are just some thoughts i have running around in my head. lemme know what ya think.
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Post by CalviN on Dec 17, 2003 19:21:46 GMT
I'm at work, and about to leave to go watch LOTR - Return of the King... but I'll answer this more in depth tonight. You forgot one little thing. *cough* Dex. More important than int or wis. Possibly more important than both combined. If ya don't hit the NPC.... ya ain't gonna skill at all. And the more you hit the NPC, the more possibility of skilling. Ok, gotta go....
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Post by killcrazy on Dec 17, 2003 20:26:02 GMT
Yes.
So, for the maximum skilling capability, you'd need something like: -A maxed elf fighter using berserk defence -With lots of int uniques (these make a huge difference, seriously) -Barbed darts and boomerangs to lower the dex of enemies -A bow/thrown weapons to increase mms skills -With haste -Two weapons at the same time (with a suitable skill) -Two weapon skill enhanced and (maybe, I find it helps at low skill levels just to actually hit but I think the mechanics work against it when you're trying to get skills) the skills of the two weapons enhanced too -Killing monsters suitable for the skill level - I think unarmoured monsters like you said are good to skill with because they're both easier to hit and less annoying to kill - aside from that, I don't think ac affects skills. -About seven extra arms to hold everything. Nine-armed elves are cool.
Bracers of Skill - The id is semi-ambiguous. From use, I'd hazard that it helps slightly at the higher skills. I find it totally useless as an indicator for skills though - does anyone else find it glows a warm green about 80% of the time?
Weapon choice - Use light weapons or you'll simply not hit if you're using the two weapon skill. Aside from that, two weapon skilling confuses me.
Of course, you'd be an elf so you'd most likely be training up two handed sword anyway..
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Post by killcrazy on Dec 17, 2003 20:29:00 GMT
Oh oh!
And the cloak of air. Duh.
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Post by IvanHood on Dec 17, 2003 23:09:16 GMT
However, elves skilling the fastest, it doesn't take long for them to have 100 hs. And int doesn't make a HUGE difference. It likely do 2/29th better for elves. That is less than 7%. However 7% of the lets say 100M you need to get 1700... isn't unsignificant. As for bos, if you start spreading the rumour that playing without socks on would help you skill, alot of ppl will end up believing that. Not saying it doesn't work though, saying I'm not excited about it. And since hitting helps, having a SHIFTER tank, could help (for the 3 mins before he runs out of kills) due to entangle !!! so would a rogue tripping , or a ranger using a bola. I'd say kill unarmed npcs also. Easier to hit, while still same lvs.
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Post by Frog with feathers on Dec 18, 2003 0:35:53 GMT
I would pretty much agree with all the stuff about what to kill, and using boomers etc, but I was wondering other peoples thoughts on two weapon. I have raised it now above 60, and i left my spear skill at a measly 20. When i went back to spear, and dualled, I was very impressed. I am talking about 5 skills off newbie kills without going to zhou or getting es.
I dunno whether it actually makes much of a difference in the long run since your low skills are so easy but... Does anyone else think it would be a good idea to work almost exclusively on two weapon until it is decent enough to begin your other skills?
Has anyone tried doing skills like that?
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Post by Pillar on Dec 18, 2003 13:55:29 GMT
that's pretty much what i've been doing with my elf fighter, desdenova. i have been working up 2w (53) with cblade (90). i have also left about 5 skills very low so i can work on them at a later time, when my 2w is around 70: staff, spear, shortsword, exotic, and axe. i'm excited to see how fast i can can raise these skills when i will be hitting every round with them. it'll be nice, to say the least ;D
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Post by CalviN on Dec 18, 2003 15:50:13 GMT
Well, all I can say about speed raising other skills with high two weapon skill is... Frostbite got like 13 exotic skills in about an hour's worth of killing with dual orbs... I think he said like 10 skills in 150k exp. *spit* I can only WISH it was that fast when I was raising it.
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Post by Pillar on Dec 18, 2003 15:58:11 GMT
w000000000000000000000000000t!!!!
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Post by tuga on Dec 19, 2003 19:45:58 GMT
nick exo
exotic91 = Exp : 48,524,984 exotic92 = Exp : 48,994,996 exotic93 = Exp : 49,425,956 exotic94 = Exp : 49,869,889 exotic95 = Exp : 50,982,909 exotic96 = Exp : 52,122,089 exotic97 = Exp : 53,254,409 exotic98 = Exp : 54,610,194
maxxed (duh) orc fighter with respectively sk2wep90 = Exp : 47,550,695 sk2wep91 = Exp : 49,713,187 sk2wep92 = Exp : 51,471,670 sk2wep93 = Exp : 54,031,038 sk2wep94 = Exp : 56,246,382
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Post by FenrilPolar on Feb 27, 2004 17:26:07 GMT
What's the best skill progression/weapons for 2W?
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Post by CalviN on Feb 27, 2004 18:30:22 GMT
Damn good question. Not a clue how to answer it. There's so many things that factor into 2weap skilling... What weapon you're using, what skill you have in said weapon, what your int/wis/dex/level is, what race/class you are, what kills you're killing, etc etc etc. What works for an orc fighter, might not work as well for a dwarf fighter cuz of their stat differences, and what works wonders for a lil elfie, probably would suck for an orc.
Besides which, I had 100 in all skills when two weapon came in, so I don't know what the best approach is for someone that's still working on their other skills, too. So I'll leave it to my esteemed colleagues to answer your question fully. The only thing I can offer, is to read some of the posts on this board about two weapon, and skilling in general. I believe machine, tanus and pillar posted some good notes on the subject somewhere on here. And I'd also suggest skimming the fighter board archives too. I -know- there's notes on there that would answer most of your questions.
*shrug*
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Post by Peblo on Feb 27, 2004 19:03:39 GMT
basic i would say is light wpns so u can swing 'em madly around u and high skill
imo high rapier and dual jdr rocks for dual
and when i talk about high skilll for usin high end wpns in dual i mean +80
i have been usin dual jdr alot and both rapier and 2w have raise good and steady.. i started with rapier at around 80 and got now 95 and from 2 2w skill to 35 in very little effort and having an es on 2w skill doesn't hurt
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Post by Pillar on Feb 27, 2004 20:09:41 GMT
i agree with the swede completely. use light weapons. to check the weight, drop the weapon on the ground. fill yourself up with beer bottles, then drop them one at a time until you can pick up the weapon. anything less than 3 weight will suffice for 2w wielding.
es is a spell that a mage can cast on you. it's full name is enhance skill. it adds skill points to a skill you already have and will look like so: Longsword 45 (+12) meaning you know have 57 and can wield a higher skill weapon also meaning more damage. es spells can wear off, so either get another mage to cast the spell again, or have a mage 'cast pm on dippy's es'. this means the spell will stay with you until you log out or get it dispelled.
what weapons you can dual is determined by your str stat. whereas calvin can dual jdr's with his orc fighter, i can't with my elf fighter. (cuz he's a puss) at high skills, wield the highest skilled weapon in both hands, maintaining the correct weights as mentioned above.
most skills can be dualed. here we go with the high skilled weapons in parentheses:
axe: yes (tomahawks) club: yes, but not recommended curved blade: yes (orcish sabres) exotic: yes (orbs) flail: yes (mstar/some kinda whip) *watch weight knife: yes (grd/sai) longsword: yes (silver longswords) mms: yes (xbow, some other piercing weapon) polearm: not recommended rapier: yes (jdrs) shortswords: yes (wakizashis) spear: yes (pitchforks) staff: yes (black staff/something light) tha: no ths: no ua: to an extent; you can wield a weapon in your off-hand and attack with ua in primary
let's see.. other stuff. you can dual two different weapon skills at the same time. spear/knife, flail/club, etc. but, i have heard it proposed that you use like-attack weapons. spear/knife/rapier/mms use 'attack pierce'. flail/club/staff use 'attack crush'. now, this may be a myth or may not. just a thought.
hope this helps. oh, and calvin loves me.
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Post by CalviN on Feb 27, 2004 21:06:32 GMT
You know I love ya, but do ya gotta go around telling everyone? *pout* And ya missed a couple combos that -rock- Ls: Sword of Virgis/silver ls-vorpal blade LS: Fine Broadsword/vorpal blade LS: Some other mix of fine broadsword, vorpal blades, sov... Polearm? Not recommended. *snort* Methinks ya need to go out and try orcish poleaxe in right, tomahawk/osabre in left... Staff: dual Vorpal Staffs (thunt), Carved staff/black staff, tetsubo/pretend you have something in left hand
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